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Place blocks against actual hit face on non-full blocks - #3642

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yel0h:non-full-blocks
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yel0h wants to merge 1 commit into
PixelGuys:masterfrom
yel0h:non-full-blocks

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@yel0h

@yel0h yel0h commented Sep 27, 2026

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Added a useAccuratePlacementNormal flag on RotationMode (defaults to true) so placement now uses the hit surface normal for the neighbor cell by default. carpet.zig sets this to false since the old grid-crossing behavior is intentional for placing carpets next to each other.

Fixes #3520

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Blocks are placed incorrectly next to a non-full block

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