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[BOUNTY] Science Cyborgs!#492

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3PonPon3 wants to merge 38 commits intoProjectOmu:masterfrom
3PonPon3:sciborgingit-BOUNTY
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[BOUNTY] Science Cyborgs!#492
3PonPon3 wants to merge 38 commits intoProjectOmu:masterfrom
3PonPon3:sciborgingit-BOUNTY

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@3PonPon3 3PonPon3 commented Jan 7, 2026

About the PR

This PR adds a new type of borgs: those being science borgs! These new cyborgs entirely replace generic borgs in any science work, as generics lost their whitelist to science modules, with it being instead moved to this new cyborg type.
They of course have a unique lawset, description and sprite, and start with the tool, artifact and anomaly modules.
To make these cyborgs make more sense and be able to help out science more, I added one new module and modified an existing one with a new item.

The new module is the advanced anomaly module, which has a recharging CHIMP handcannon (It recharges 30 capacity per second, just like the advanced laser pistol), 2 anom scanners, both anom locator types, a hand labeller, and slots for reinforced glass, reinforced plasma glass and plasteel. You acquire it by researching the advanced anomaly research tech!

The new item is the light x-ray emitter! This gadget fires EXTREMELY SLOW MOVING PROJECTILES (half of that of a chimp projectile) which deal 8 radiation damage upon hitting your target! It also shoots slower (1 firerate over the 1.5 of a chimp), and uses more power per shot, making it have 8 shots on full charge! This item is used to trigger radiation nodes from a distance, and also easily trigger radiation artifact nodes WITHOUT conflicting with physical damage nodes on artifacts! You can print it for 5 steel, 3 glass, 1.5 plastic and 0.5 uranium at your science techfab, once you research basic xenoarcheology!

The recharging version of this emitter has been added to the artifact module for cyborgs. It also recharges at the same rate as the CHIMP one.

Why / Balance

BOUNTY!!!
Also even in the code for sci modules from base game it is mentioned to make more sci modules when sci borgs eventually exist. So. Here they finally are. Generics can now fuck off and do misc stuff whilst the science ones are purely dedicated to trying not to explode with science.

Technical details

It's mostly yaml, bossman. There's some new sprites too so yeah.

Media

image image
20260107-1853-41.4896947.1.mp4

Requirements

Changelog

🆑

  • add: Added the light x-ray emitter! This gadget shoots slow-moving particles that do 8 radiation damage on hit! Accesible in the science techfab after researching basic xenoarcheology. Meant for triggering radiation artifact nodes exclusively.
  • add: Added the Science Type Cyborgs! These new hopefully-explosion-proof sillicons replace Generic Type Cyborgs in any and all SCIENCE work! They come with the tool, artifact and anomaly modules, as well as a unique lawset!
  • remove: Removed the science module whitelist from generic cyborgs due to sciborgs now being real. Go do silly misc work, borgie.
  • tweak: Added the prototypical light x-ray emitter to the artifact module, which is simply a self-recharging version of the light x-ray emitter. Use it to trigger radiation artifact nodes.
  • add: Added the Advanced Anomaly Module for the new sciborgs! This module gives them access to a recharging CHIMP handcannon, two anomaly scanners, both anomaly locators (which won't run out of charge ever), a hand labeller, and slots for a stack of reinforced glass, reinforced plasma glass and plasteel! Printable once Advanced Anomaly Research is researched by science!

@github-actions github-actions bot added the S: Untriaged Has not been set a status; currently not labeled. label Jan 7, 2026
@github-actions github-actions bot added Changes: No C# Purely YAML/non-C#. Changes: Sprites Makes changes to sprites/RSIs. and removed size/M labels Jan 7, 2026
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github-actions bot commented Jan 7, 2026

RSI Diff Bot; head commit 80251e0 merging into 2429454
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Omu/Interface/Actions/actions_borg.rsi

State Old New Status
adv-anomaly-module Added

Resources/Textures/_Omu/Mobs/Silicon/Science/science.rsi

State Old New Status
science Added
science_e Added
science_e_r Added
science_l Added
science_moving Added

Resources/Textures/_Omu/Objects/Specific/Robotics/borgmodule.rsi

State Old New Status
icon-adv-anomalies Added

Resources/Textures/_Omu/Objects/Weapons/Guns/Battery/xray_emitter.rsi

State Old New Status
base Added
inhand-left Added
inhand-right Added

Edit: diff updated after 80251e0

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XWasHere commented Jan 8, 2026

sciborgs real

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github-actions bot commented Feb 3, 2026

This pull request has been automatically marked as stale because it has not had
any activity for 14 days. It will be closed in another 14 days if no further activity occurs.
Thank you for your contributions.

You can always ask for help on our development discord.

If you'd like to keep this open, just leave any comment, and the stale label will be removed.

@github-actions github-actions bot added the Note: Stale Changes haven't been made, PR is stale, auto-close in 14 days. label Feb 3, 2026
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This pull request has been automatically closed because there has been no more activity in the 14 days
since being marked stale.

Please feel free to reopen or open a new pull request if you'd still like this to be addressed.

Again, you can always ask for help on our development discord.

Thanks again for your contribution!

@github-actions github-actions bot closed this Feb 18, 2026
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</3

@github-actions github-actions bot removed the Note: Stale Changes haven't been made, PR is stale, auto-close in 14 days. label Feb 24, 2026
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Changes: No C# Purely YAML/non-C#. Changes: Sprites Makes changes to sprites/RSIs. S: Untriaged Has not been set a status; currently not labeled. size/M

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4 participants