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MODOCULUS Doc

///

MongoDB Schema Documentation (SUMMARY)

playerProfiles

Field Type Description
_id String UUID of the player in .toString() format
username String Username of the player
rank String Rank of the player
credits NumberInt Credits of the player
discordId String Discord ID of the player, null if not linked
firstConnexion String First connection date
lastConnexion String Last connection date
playTime NumberInt Playtime in seconds

playerSubscriber

Field Type Description
_id String UUID of the player in .toString() format
subscriber.currentStage NumberInt Number of subscription months
subscriber.finishSubscriber NumberLong Timestamp when the subscription ends
subscriber.prefix String Custom suffix (to be renamed from prefix to suffix)
subscriber.nextReward NumberLong Timestamp for the next reward

gameHistory

Field Type Description
_id String UUID of the game in .toString() format
duration String Game duration formatted as "MM:ss"
date String Game date formatted as "dd/MM/yyyy MM:ss"
winners [String] List of winner usernames
mumble Boolean Whether the game was on our mumble server
private Boolean Whether the game was private (true) or public (false)
playerCount NumberInt Number of players at game start
host String Host's username
scenarios [String] List of scenario names for the game
gamemode String Name of the game mode
topKills [String] List of top 9 kills in the game

playersGameHistory

Field Type Description
_id String Combination of player UUID and game UUID in .toString() format
gameId String UUID of the game in .toString() format
playerId String UUID of the player in .toString() format
kills NumberInt Number of kills by the player
diamonds NumberInt Number of diamonds mined by the player
golds NumberInt Number of golds mined by the player
role String Role of the player ("Aucun" if none)
team String Team of the player ("Aucune" if none)
state String State of the player ("Vivant" if alive)
win Boolean Whether the player won the game (true) or not (false)

MongoDB Schema Documentation (DETAILED)

This document outlines the MongoDB schema for our application, including the collections: playerProfiles, playerSubscriber, gameHistory, and playersGameHistory.

Collection: playerProfiles

{
  "_id": "String",          // UUID of the player in .toString() format
  "username": "String",     // Username of the player
  "rank": "String",         // Rank of the player
  "credits": "NumberInt",   // Credits of the player
  "discordId": "String",    // Discord ID of the player, null if Discord is not linked
  "firstConnexion": "String", // First connection date as a string
  "lastConnexion": "String", // Last connection date as a string
  "playTime": "NumberInt"   // Playtime in seconds
}

Collection: playerSubscriber

{
  "_id": "String",                        // UUID of the player in .toString() format
  "subscriber": {
    "currentStage": "NumberInt",          // Number of subscription months
    "finishSubscriber": "NumberLong",     // Timestamp when the subscription ends
    "prefix": "String",                   // Custom suffix (to be renamed from prefix to suffix)
    "nextReward": "NumberLong"            // Timestamp for the next reward
  }
}

Collection: gameHistory

{
  "_id": "String",                  // UUID of the game in .toString() format
  "duration": "String",             // Game duration formatted as "MM:ss"
  "date": "String",                 // Game date formatted as "dd/MM/yyyy MM:ss"
  "winners": ["String"],            // List of winner usernames
  "mumble": "Boolean",              // Whether the game was on our mumble server
  "private": "Boolean",             // Whether the game was private (true) or public (false)
  "playerCount": "NumberInt",       // Number of players at game start
  "host": "String",                 // Host's username
  "scenarios": ["String"],          // List of scenario names for the game
  "gamemode": "String",             // Name of the game mode
  "topKills": ["String"]            // List of top 9 kills in the game
}

Collection: playersGameHistory

{
  "_id": "String",                // Combination of player UUID and game UUID in .toString() format
  "gameId": "String",             // UUID of the game in .toString() format
  "playerId": "String",           // UUID of the player in .toString() format
  "kills": "NumberInt",           // Number of kills by the player
  "diamonds": "NumberInt",        // Number of diamonds mined by the player
  "golds": "NumberInt",           // Number of golds mined by the player
  "role": "String",               // Role of the player ("Aucun" if none)
  "team": "String",               // Team of the player ("Aucune" if none)
  "state": "String",              // State of the player ("Vivant" if alive)
  "win": "Boolean"                // Whether the player won the game (true) or not (false)
}

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