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# qlearningAgents.py | ||
# ------------------ | ||
# Licensing Information: You are free to use or extend these projects for | ||
# educational purposes provided that (1) you do not distribute or publish | ||
# solutions, (2) you retain this notice, and (3) you provide clear | ||
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu. | ||
# | ||
# Attribution Information: The Pacman AI projects were developed at UC Berkeley. | ||
# The core projects and autograders were primarily created by John DeNero | ||
# ([email protected]) and Dan Klein ([email protected]). | ||
# Student side autograding was added by Brad Miller, Nick Hay, and | ||
# Pieter Abbeel ([email protected]). | ||
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from game import * | ||
from learningAgents import ReinforcementAgent | ||
from featureExtractors import * | ||
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import random,util,math | ||
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class QLearningAgent(ReinforcementAgent): | ||
""" | ||
Q-Learning Agent | ||
Functions you should fill in: | ||
- computeValueFromQValues | ||
- computeActionFromQValues | ||
- getQValue | ||
- getAction | ||
- update | ||
Instance variables you have access to | ||
- self.epsilon (exploration prob) | ||
- self.alpha (learning rate) | ||
- self.discount (discount rate) | ||
Functions you should use | ||
- self.getLegalActions(state) | ||
which returns legal actions for a state | ||
""" | ||
def __init__(self, **args): | ||
"You can initialize Q-values here..." | ||
ReinforcementAgent.__init__(self, **args) | ||
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"*** YOUR CODE HERE ***" | ||
self.qTable = {} | ||
self.numTable = {} | ||
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def getQValue(self, state, action): | ||
""" | ||
Returns Q(state,action) | ||
Should return 0.0 if we have never seen a state | ||
or the Q node value otherwise | ||
""" | ||
"*** YOUR CODE HERE ***" | ||
if state in self.qTable: | ||
if action in self.qTable[state]: | ||
return self.qTable[state][action] | ||
else: | ||
self.qTable[state][action] = 0.0 | ||
self.numTable[state][action] = 0 | ||
return 0.0 | ||
else: | ||
self.qTable[state] = {} | ||
self.numTable[state] = {} | ||
return 0.0 | ||
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util.raiseNotDefined() | ||
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def computeValueFromQValues(self, state): | ||
""" | ||
Returns maxVal_action Q(state,action) | ||
where the maxVal is over legal actions. Note that if | ||
there are no legal actions, which is the case at the | ||
terminal state, you should return a value of 0.0. | ||
""" | ||
"*** YOUR CODE HERE ***" | ||
if len(self.getLegalActions(state)): | ||
maxVal = self.getQValue(state, self.getLegalActions(state)[0]) | ||
for i in self.getLegalActions(state): | ||
if self.getQValue(state, i) > maxVal: | ||
maxVal = self.getQValue(state, i) | ||
return maxVal | ||
else: | ||
return 0.0 | ||
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util.raiseNotDefined() | ||
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def computeActionFromQValues(self, state): | ||
""" | ||
Compute the best action to take in a state. Note that if there | ||
are no legal actions, which is the case at the terminal state, | ||
you should return None. | ||
""" | ||
"*** YOUR CODE HERE ***" | ||
legalActions = self.getLegalActions(state) | ||
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random.shuffle(legalActions) | ||
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if len(self.getLegalActions(state)): | ||
maxVal = -400 | ||
maxValAction = -1 | ||
else: | ||
return None | ||
for i in legalActions: | ||
if self.getQValue(state, i) > maxVal: | ||
maxVal = self.getQValue(state, i) | ||
maxValAction = i | ||
if i != -1: | ||
return maxValAction | ||
else: | ||
return None | ||
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util.raiseNotDefined() | ||
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def getAction(self, state): | ||
""" | ||
Compute the action to take in the current state. With | ||
probability self.epsilon, we should take a random action and | ||
take the best policy action otherwise. Note that if there are | ||
no legal actions, which is the case at the terminal state, you | ||
should choose None as the action. | ||
HINT: You might want to use util.flipCoin(prob) | ||
HINT: To pick randomly from a list, use random.choice(list) | ||
""" | ||
# Pick Action | ||
legalActions = self.getLegalActions(state) | ||
action = None | ||
"*** YOUR CODE HERE ***" | ||
bestAction = self.computeActionFromQValues(state) | ||
if legalActions: | ||
if util.flipCoin(self.epsilon): | ||
action = random.choice(legalActions) | ||
else: | ||
action = self.computeActionFromQValues(state) | ||
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return action | ||
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util.raiseNotDefined() | ||
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def update(self, state, action, nextState, reward): | ||
""" | ||
The parent class calls this to observe a | ||
state = action => nextState and reward transition. | ||
You should do your Q-Value update here | ||
NOTE: You should never call this function, | ||
it will be called on your behalf | ||
""" | ||
"*** YOUR CODE HERE ***" | ||
if state not in self.qTable: | ||
self.qTable[state] = {} | ||
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currentQ = self.getQValue(state, action) | ||
if (reward == 9): | ||
reward = 18 | ||
if (reward == -501): | ||
reward = -5000 | ||
if (reward < 1) and (reward > -5): | ||
reward = 5 | ||
if reward == 509: | ||
reward = 400 | ||
if (reward): | ||
potentialQ = reward + self.discount * self.computeValueFromQValues(nextState) | ||
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if currentQ < potentialQ: | ||
self.qTable[state][action] = potentialQ | ||
self.numTable[state][action] += 1 | ||
return | ||
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util.raiseNotDefined() | ||
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def getPolicy(self, state): | ||
return self.computeActionFromQValues(state) | ||
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def getValue(self, state): | ||
return self.computeValueFromQValues(state) | ||
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class PacmanQAgent(QLearningAgent): | ||
"Exactly the same as QLearningAgent, but with different default parameters" | ||
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def __init__(self, epsilon=0.05,gamma=0.8,alpha=0.2, numTraining=0, **args): | ||
""" | ||
These default parameters can be changed from the pacman.py command line. | ||
For example, to change the exploration rate, try: | ||
python pacman.py -p PacmanQLearningAgent -a epsilon=0.1 | ||
alpha - learning rate | ||
epsilon - exploration rate | ||
gamma - discount factor | ||
numTraining - number of training episodes, i.e. no learning after these many episodes | ||
""" | ||
args['epsilon'] = epsilon | ||
args['gamma'] = gamma | ||
args['alpha'] = alpha | ||
args['numTraining'] = numTraining | ||
self.index = 0 # This is always Pacman | ||
QLearningAgent.__init__(self, **args) | ||
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def getAction(self, state): | ||
""" | ||
Simply calls the getAction method of QLearningAgent and then | ||
informs parent of action for Pacman. Do not change or remove this | ||
method. | ||
""" | ||
action = QLearningAgent.getAction(self,state) | ||
self.doAction(state,action) | ||
return action | ||
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class ApproximateQAgent(PacmanQAgent): | ||
""" | ||
ApproximateQLearningAgent | ||
You should only have to overwrite getQValue | ||
and update. All other QLearningAgent functions | ||
should work as is. | ||
""" | ||
def __init__(self, extractor='IdentityExtractor', **args): | ||
self.featExtractor = util.lookup(extractor, globals())() | ||
PacmanQAgent.__init__(self, **args) | ||
self.weights = util.Counter() | ||
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def getWeights(self): | ||
return self.weights | ||
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def getQValue(self, state, action): | ||
""" | ||
Should return Q(state,action) = w * featureVector | ||
where * is the dotProduct operator | ||
""" | ||
"*** YOUR CODE HERE ***" | ||
util.raiseNotDefined() | ||
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def update(self, state, action, nextState, reward): | ||
""" | ||
Should update your weights based on transition | ||
""" | ||
"*** YOUR CODE HERE ***" | ||
util.raiseNotDefined() | ||
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def final(self, state): | ||
"Called at the end of each game." | ||
# call the super-class final method | ||
PacmanQAgent.final(self, state) | ||
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# did we finish training? | ||
if self.episodesSoFar == self.numTraining: | ||
# you might want to print your weights here for debugging | ||
"*** YOUR CODE HERE ***" | ||
pass |