Releases: Quitch/Queller-AI
Releases · Quitch/Queller-AI
v5.18.0
- Difficulties above Bronze no longer use land titans due to pathing issues
- Added Q-Random which selects a difficulty level at random to fully recreate that public lobby experience
- Added Q-Uber Random which selects a Q-Uber personality at random
- Difficulties above Casual no longer use land titans due to pathing issues
- Uber uses more Dox
- Uber uses more Ants
- Uber more likely to use Energy Storage
- Gold through Uber have had their naval builds updated to account for Orca and Narwhal weapon changes
- Uber now builds Wyrms
v5.17.0
v5.16.0
v5.15.0
v5.14.0
- Added some unit fallbacks in case the units Queller wants are disabled
- Queller will always attempt to avoid getting stuck no matter how low its eco modifier
- Uber builds Catapults for defence again
- Corrected Uber slightly overbuilding advanced fabbers when floating
- Uber builds more nukes when floating resources
- Correctly exclude scouts from minimum platoon size count
- Reduced minimum platoon size required for teleportation
- Gold through Uber may go for orbital earlier
- Uber 1v1 and Uber Rush limit their T1 orbital expansion
- Much more willing to move troops off world when it is already winning its current battle
- Uber correctly cost checks its orbital snipe defence build
- Resolved some inconsistencies in how Gold and Platinum assess T1 orbital factory builds which could impact their timings
- Gold and Platinum will always use an air scout if they have the option
- Gold will scout with bots
- Uber uses Dox for slightly longer
v5.13.0
- Uber no longer builds Omegas
- Uber no longer builds Solar Arrays
- Only expand orbital presence if somewhere wants more orbital (Uber always grows on gas giants)
- Uber builds less advanced fabbers unless floating resources
- Uber FFA techs up slightly earlier
- Uber FFA is slightly more aggressive
- Uber no longer builds Advanced Laser Towers
v5.12.1
v5.12.0
- Uber Tank doesn't use Strykers past the early game
- Removed Uber's Colonel response to air titans
- Attempted to make Uber's orbital response less exploitable
- Fix numerous errors in placement checks for Legion
- Uber may build additional mobile AA in bases being attacked by air
- Uber may build additional mobile anti-orbital in bases being attacked by orbital
v5.11.0
- Uber no longer builds Ants
- Uber focuses on building Orcas over Barracudas at T1
- Uber ties starting Inferno production to threat levels rather than army size
- Uber is more conservative in ramping up air production in response to an air threat
- Uber 1v1 techs later
- Uber (excluding Uber Tank) stops using Strykers after the early game
- Remove Uber's priority mobile AA builds
- Removed Uber Platoon