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Releases: Quitch/Queller-AI

v5.18.0

17 Apr 09:23
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  • Difficulties above Bronze no longer use land titans due to pathing issues
  • Added Q-Random which selects a difficulty level at random to fully recreate that public lobby experience
  • Added Q-Uber Random which selects a Q-Uber personality at random
  • Difficulties above Casual no longer use land titans due to pathing issues
  • Uber uses more Dox
  • Uber uses more Ants
  • Uber more likely to use Energy Storage
  • Gold through Uber have had their naval builds updated to account for Orca and Narwhal weapon changes
  • Uber now builds Wyrms

v5.17.0

23 Sep 08:52
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  • Uber avoids over-investing in air fabbers early on
  • Gold will build Skitter and Investigator scouts on small planets

v5.16.0

24 Jun 21:27
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  • Added support for the Stinger
  • Uber Bot won't spam Dox when alone on a planet

v5.15.0

23 Jun 18:19
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  • Uber can build T2 air earlier
  • Uber builds less Grenadiers
  • Uber builds Grenadiers later
  • Uber maintains a limited Stryker presence into the late game

v5.14.0

30 May 16:58
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  • Added some unit fallbacks in case the units Queller wants are disabled
  • Queller will always attempt to avoid getting stuck no matter how low its eco modifier
  • Uber builds Catapults for defence again
  • Corrected Uber slightly overbuilding advanced fabbers when floating
  • Uber builds more nukes when floating resources
  • Correctly exclude scouts from minimum platoon size count
  • Reduced minimum platoon size required for teleportation
  • Gold through Uber may go for orbital earlier
  • Uber 1v1 and Uber Rush limit their T1 orbital expansion
  • Much more willing to move troops off world when it is already winning its current battle
  • Uber correctly cost checks its orbital snipe defence build
  • Resolved some inconsistencies in how Gold and Platinum assess T1 orbital factory builds which could impact their timings
  • Gold and Platinum will always use an air scout if they have the option
  • Gold will scout with bots
  • Uber uses Dox for slightly longer

v5.13.0

27 Apr 15:52
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  • Uber no longer builds Omegas
  • Uber no longer builds Solar Arrays
  • Only expand orbital presence if somewhere wants more orbital (Uber always grows on gas giants)
  • Uber builds less advanced fabbers unless floating resources
  • Uber FFA techs up slightly earlier
  • Uber FFA is slightly more aggressive
  • Uber no longer builds Advanced Laser Towers

v5.12.1

24 Apr 18:57
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  • Fixed Uber's Commander's anti-orbital snipe protection behaviour

v5.12.0

24 Apr 15:42
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  • Uber Tank doesn't use Strykers past the early game
  • Removed Uber's Colonel response to air titans
  • Attempted to make Uber's orbital response less exploitable
  • Fix numerous errors in placement checks for Legion
  • Uber may build additional mobile AA in bases being attacked by air
  • Uber may build additional mobile anti-orbital in bases being attacked by orbital

v5.11.0

22 Apr 21:23
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  • Uber no longer builds Ants
  • Uber focuses on building Orcas over Barracudas at T1
  • Uber ties starting Inferno production to threat levels rather than army size
  • Uber is more conservative in ramping up air production in response to an air threat
  • Uber 1v1 techs later
  • Uber (excluding Uber Tank) stops using Strykers after the early game
  • Remove Uber's priority mobile AA builds
  • Removed Uber Platoon

v5.10.1

08 Mar 11:10
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  • Corrected Casual always starting with an orbital build
  • Improve redundant orbital launcher build protection for Casual