Releases: Quitch/Queller-AI
Releases · Quitch/Queller-AI
v4.67.1
v4.67.0
- Uber builds Drifters in response to tanks
- Silver through Platinum build Drifters as standard
- Uber only builds basic radar as artillery support
- Improved Uber's T2 naval decision making
- Platinum and Uber can use vehicles ahead of bots on naval maps
- Merged portions of Uber and Uber Naval
- Avoid naval fabbers in ponds
- Ensure Uber has a fall-back Peacekeeper build for islands and unit restrictions
- Capped how aggressively Uber can scale up its air to try and keep pace
- Removed Uber Naval
- Uber now handles Legion bot scouting the same as Uber Bot
- Uber is back to requiring heavy sub control before switching up its naval play
v4.66.0
v4.65.0
- Uber won't build Bluehawks in response to MLA T2 bots
- Updated Polish translation with thanks to Craeox
- Fixed Uber not properly growing its Advanced Fabrication Vehicle presence when alone
- Uber Tank will use the Stryker more
- Uber uses more Bluehawks if it hasn't seen advanced MLA bots
- Fixed Uber Bot being incorrectly cautious
- Uber tries harder again to maintain air parity with its target
- Uber invests in more mobile ground anti-air
- Uber builds Stingray for anti-air again
- Uber responds more aggressively with Narwhals against air threats
- Uber focuses less on Typhoons
- Uber builds Leviathans and Krakens only when it feels it has the sub situation under control
- Uber will build the Epoch purely for shore bombardment
- Updated Portuguese (Brazilian) translation with thanks to CmdrEdem
- Uber won't build the Peacekeeper anymore
- Uber Rush will use more bots as MLA
v4.64.0
v4.63.0
v4.62.0
- Uber will no longer open with double bot factories
- Corrected Uber MLA not using advanced fabbers for T1 MEX expansion in some situations
- Updated for Orbital Fabbers and Fabrication Starships being able to build T1 MEX
- Avoid further unnecessary checks on gas giants
- Don't count walls when performing offensive artillery evaluations
- Bronze through Platinum will potentially respond to an orbital threat with an orbital factory
- Bronze will only build orbital units that can defend themselves when its orbital base is threatened
- Bronze more likely to build Unit Cannons on single-planet systems
- Fixed Bronze not going orbital on single-planet systems even though there was supposed to be a small possibility
- Bronze and Silver won't scale their orbital fabber presence on single-planet systems
- Corrected errors in placement of Hives near perimeter MEX by Bronze and Silver
- Corrected errors causing overbuild of certain types of defence by Casual and Bronze
- Build Gustavs closer to Ramparts
- Casual through Gold give a slightly lower priority to building Ramparts
- Improved Silver's T2 economy builds
- More likely to use interplanetary weapons
- Silver won't start with an air factory anymore
- Uber only uses T2 air for eco expansion when alone if the planet is large enough to justify it