project.xml:
<haxelib name="res" />
<haxelib name="res-openfl" />Main sprite:
import openfl.display.Sprite;
import res.RES;
import res.openfl.BIOS;
import res.rom.Rom;
class Main extends Sprite {
public function new() {
super();
RES.boot(new BIOS(this), {
resolution: [128, 128],
rom: Rom.embed('rom'),
main: (res) -> {
update: (dt) -> {},
render: (fb) -> {}
}
});
}
}