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Started working out the last data structure of R6 maps #1

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36 changes: 34 additions & 2 deletions RainbowSix/MAP(r6).bt
Original file line number Diff line number Diff line change
Expand Up @@ -134,7 +134,10 @@ typedef struct {

struct {
UINT VertexCount;
UINT VertexIndices[VertexCount];
if (VertexCount > 0)
{
UINT VertexIndices[VertexCount];
}

UINT FaceCount;
UINT FaceIndices[FaceCount];
Expand Down Expand Up @@ -765,7 +768,36 @@ struct {

LEVELS Levels(LevelCount) <name="Levels">;

BYTE Unknown;

} PLANNING_LEVEL_LIST <name="Planning Level List">;

struct {
BYTE Unknown;

if (Unknown > 0)
{
CSTRING Room <optimize=false, name="Room">;
CSTRING ShermanLevel <optimize=false, name="ShermanLevel">;

UINT padding1[2];

CSTRING VersionString <optimize=false, name="VersionString">;
UINT version;

struct {
CSTRING Name;

FLOAT padding2[2];

UINT unknowncount;


VERTEX_ARRAY Vertices(unknowncount);

UINT unknowncount2;

} SHERMAN_LEVEL <optimize=false>;
}
} INSERTION_AREA_LIST <name="Insertion Area List">;

CSTRING EndMap <name="EndMap">;