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[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st docs batch #925

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merged 68 commits into from
Jan 17, 2025

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@Spartan322 Spartan322 force-pushed the 4.3.1-cherry-pick/docs branch from ef9fa1c to 6ff92e9 Compare January 17, 2025 09:32
jadoc and others added 16 commits January 17, 2025 04:39
InputEventMouseMotion may fire when the mouse hasn't moved.
Also, it generally won't fire when the mouse stops moving.
This makes reliably detecting when the mouse isn't moving tricky.

Update the docs for InputEventMouseMotion to capture these caveats
and give guidance for the best way to detect lack of mouse movement.

(cherry picked from commit 08dcbce)
The list now uses the Oxford comma.

(cherry picked from commit 3e86f7b)
- Mention the units used for Skew in the inspector and code.

(cherry picked from commit c831376)
Minor grammar fix to make the sentences flow better.

(cherry picked from commit 7e1bc00)
…abel.get_character_bounds

(cherry picked from commit c54e49c)
(cherry picked from commit 3a1160b)
…e Tree editor setting

(cherry picked from commit 540ac86)
- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states

(cherry picked from commit 4f4fd1a)
Co-authored-by: Rémi Verschelde <[email protected]>
(cherry picked from commit 7b7164c)
FlooferLand and others added 19 commits January 17, 2025 05:10
`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.

(cherry picked from commit 22caab0)
Some notes are ported from FileAccess (for example file_exist)
Other notes were added when needed (for example when included on the non static version but not on the static version)
Other entirely new notes were added as well when required for example when getting a list of directories or if a directory exist or not

Clarified note at the top and made it more in line with the one found in file access

Co-Authored-By: Micky <[email protected]>
(cherry picked from commit 06bed7a)
The Z Index property is in CanvasItem since Godot 4.0, so it's shared among
Node2D and Control.

(cherry picked from commit d683ea4)
Tested with various ZIP files found on the web, with a single root
folder or multiple files at its root.

Co-authored-by: Raul Santos <[email protected]>
(cherry picked from commit 4db9c11)
All Packed classes that have the same paragraph will compare the currently viewed Packed array type with the equivalent typed Array but here the comparison was with the Int32 version instead of the Int64 version

(cherry picked from commit 133cf62)
…y PackedArray classes

(cherry picked from commit acf351f)
The range was broken because -1.0 was informed as being 1.0.

(cherry picked from commit 84f4178)
The linked pull request was merged in Godot 4.3.

(cherry picked from commit e499563)
This was a copy-paste error from the CollisionShape2D documentation.

(cherry picked from commit 54a4a87)
…example

Corrected improper string escaping in the OS.shell_open() Windows path example. Backslashes are now properly escaped to prevent string parsing errors. Also, added a new alternative example of how to mount a Windows path with OS.shell_open().

(cherry picked from commit 8a810dd)
- Add Dynamic TileMap Layers demo link as well.

(cherry picked from commit 5bda507)
Fix a typo ("being" -> "begin")

Context:

>The streams begin at exactly the same time when play is pressed

(cherry picked from commit cf414f7)
@Spartan322 Spartan322 force-pushed the 4.3.1-cherry-pick/docs branch from 877b1ed to 28a7784 Compare January 17, 2025 15:20
@Spartan322 Spartan322 marked this pull request as ready for review January 17, 2025 15:22
@Spartan322 Spartan322 merged commit eb03e31 into Redot-Engine:4.3 Jan 17, 2025
18 checks passed
@Spartan322 Spartan322 deleted the 4.3.1-cherry-pick/docs branch January 17, 2025 17:18
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