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[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st docs batch #925
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Spartan322
merged 68 commits into
Redot-Engine:4.3
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Spartan322:4.3.1-cherry-pick/docs
Jan 17, 2025
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[4.3] Cherry-picks for the 4.3 (4.3.1) branch - 1st docs batch #925
Spartan322
merged 68 commits into
Redot-Engine:4.3
from
Spartan322:4.3.1-cherry-pick/docs
Jan 17, 2025
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(cherry picked from commit f7eb16c)
(cherry picked from commit 2c78284)
(cherry picked from commit 25ae74b)
(cherry picked from commit 336b9a2)
(cherry picked from commit d6ef881)
(cherry picked from commit bebf2e8)
…ffect (cherry picked from commit abe8d2c)
(cherry picked from commit b8f78b1)
… methods (cherry picked from commit 61ddf05)
This commit adds usage of the new (stringless) signal API. (cherry picked from commit a014705)
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InputEventMouseMotion may fire when the mouse hasn't moved. Also, it generally won't fire when the mouse stops moving. This makes reliably detecting when the mouse isn't moving tricky. Update the docs for InputEventMouseMotion to capture these caveats and give guidance for the best way to detect lack of mouse movement. (cherry picked from commit 08dcbce)
The list now uses the Oxford comma. (cherry picked from commit 3e86f7b)
(cherry picked from commit 5b91040)
(cherry picked from commit 68799be)
- Mention the units used for Skew in the inspector and code. (cherry picked from commit c831376)
Minor grammar fix to make the sentences flow better. (cherry picked from commit 7e1bc00)
(cherry picked from commit 4612838)
…abel.get_character_bounds (cherry picked from commit c54e49c)
(cherry picked from commit 3a1160b)
(cherry picked from commit 212c340)
(cherry picked from commit 90aad07)
…e Tree editor setting (cherry picked from commit 540ac86)
- Shortcut: Clarifies how matches_event() method compares events - InputEvent: Clarifies is_match() method does not consider event states (cherry picked from commit 4f4fd1a)
(cherry picked from commit 3888695)
Co-authored-by: Rémi Verschelde <[email protected]> (cherry picked from commit 7b7164c)
(cherry picked from commit 21fb753)
`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent. This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`. (cherry picked from commit 22caab0)
Some notes are ported from FileAccess (for example file_exist) Other notes were added when needed (for example when included on the non static version but not on the static version) Other entirely new notes were added as well when required for example when getting a list of directories or if a directory exist or not Clarified note at the top and made it more in line with the one found in file access Co-Authored-By: Micky <[email protected]> (cherry picked from commit 06bed7a)
The Z Index property is in CanvasItem since Godot 4.0, so it's shared among Node2D and Control. (cherry picked from commit d683ea4)
(cherry picked from commit 30a573e)
Tested with various ZIP files found on the web, with a single root folder or multiple files at its root. Co-authored-by: Raul Santos <[email protected]> (cherry picked from commit 4db9c11)
(cherry picked from commit e0b1300)
(cherry picked from commit e653f19)
All Packed classes that have the same paragraph will compare the currently viewed Packed array type with the equivalent typed Array but here the comparison was with the Int32 version instead of the Int64 version (cherry picked from commit 133cf62)
…y PackedArray classes (cherry picked from commit acf351f)
The range was broken because -1.0 was informed as being 1.0. (cherry picked from commit 84f4178)
(cherry picked from commit 3413c6c)
(cherry picked from commit 5d111e8)
The linked pull request was merged in Godot 4.3. (cherry picked from commit e499563)
…Mobile (cherry picked from commit 49ca40c)
This was a copy-paste error from the CollisionShape2D documentation. (cherry picked from commit 54a4a87)
…example Corrected improper string escaping in the OS.shell_open() Windows path example. Backslashes are now properly escaped to prevent string parsing errors. Also, added a new alternative example of how to mount a Windows path with OS.shell_open(). (cherry picked from commit 8a810dd)
- Add Dynamic TileMap Layers demo link as well. (cherry picked from commit 5bda507)
(cherry picked from commit 1250d98)
(cherry picked from commit 02c1045)
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Fix a typo ("being" -> "begin") Context: >The streams begin at exactly the same time when play is pressed (cherry picked from commit cf414f7)
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charlottewiltshire0
approved these changes
Jan 17, 2025
mcdubhghlas
approved these changes
Jan 17, 2025
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Documentation PR Range:
Geometry2D.line_intersects_line
godotengine/godot#92001 - Document shader time rollover project setting godotengine/godot#95381Timer.start()
documentation to match the current behavior. godotengine/godot#95485 - Clarify that fog_aerial_perspective does not actually use sky color godotengine/godot#97842Control._drop_data()
C#-example. godotengine/godot#97966network/debug/remote_host
editor setting godotengine/godot#98282TextEdit.is_caret_visible()
behavior in the class reference godotengine/godot#98423@GlobalScope.PROPERTY_USAGE_SCRIPT_VARIABLE
godotengine/godot#98478AudioStreamSynchronized
godotengine/godot#101459