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📜 Rise Gaming - Takistan Life Rules

Warning

Staff may interpret or expand upon these rules to maintain community health and fair gameplay.


⚖️ General Rules

  1. Be respectful. Discrimination or harassment of any kind is punishable.
  2. Do not hack or abuse any in-game glitches, exploits, bugs, or unintended mechanics, nor use illegitimate items created through them. Attempting, facilitating, or sharing such behavior is strictly prohibited and will result in repercussions from Rise Gaming staff. This applies regardless of scale, intent, or whether an advantage is gained. Players must immediately log any encountered issues in the bug-reporting Discord channel.
  3. No chat spam (text or voice).
  4. New Life Rule: As a civilian, upon death you lose memory of your prior life. Do not return to the exact death location or attempt to recover gear for 10 minutes or for the event duration.
  5. BLUFOR, INDEP, and OPFOR must use their faction’s Discord voice channels.
  6. No metagaming. This includes checking the server player list or player info to determine what faction a player is part of.
  7. Use typed commands (e.g., "hands up")—not everyone hears voice.
    • Use of the Shout mechanic is acceptable.
  8. No cross-faction transfers of money/gear/vehicles.
  9. Use buildable items only for valid RP—no trolling.
    • Staff reserve the right to determine misuse of buildable items.
  10. Do not use slingloaded objects as weapons. Players are also not allowed to be inside of a vehicle that is slingloaded.

⚔️ Combat Rules

  1. No RDM (Random Deathmatching): Only kill when there is valid in-character RP and an immediate, demonstrable lethal threat (e.g., aimed weapon, firing, or imminent vehicle ramming).
  2. No Combat Logging: Do not respawn or relog to avoid RP consequences.
  3. No fleeing to safezones: You may not run into safezones during active combat or whilst being chased by an opposing faction.
    • Active Combat / Active Chase is defined as firing or being fired upon or being within immediate range (up to 500m) of your opponent in the last 5 minutes.
  4. No killing or robbing in Safe Zones.
    • If you shoot from a no kill zone, you forfeit no kill zone protection for 5 minutes.
  5. No VDM (Vehicle Deathmatching): You may only use a vehicle to kill if the target poses an immediate lethal threat (e.g., actively shooting at you or intentionally driving to ram you).
    • This refers specifically to running people over and not to vehicle weapons.
    • No kamikaze or ramming tactics with vehicles, this includes unmanned drones.
  6. Do not kill visibly unarmed players. If a player takes clear hostile action (reaching for a hidden weapon, attempting to ram, etc) treat them as armed.
    • Exception: collisions with ATVs/bikes that cannot reasonably defend.
  7. Armed aircraft may only target civilians if directly threatened.
  8. Civilians in armed vehicles are KOS: a vehicle is considered 'armed' if it has mounted weapons.
  9. Actively robbing another faction’s convoy will make you KOS.
  10. Entering enemy territory without joint ops = KOS.
  11. No spawn camping; allow exit routes (leave at least one clear path and reasonable time for players to exit spawn).
  12. Any weapon or vehicle that uses the artillery computer must be at least 1 km away from a safezone when firing. After firing, it must stay at least 1 km away for 5 minutes after the last shell has landed.

Important

A safezone is defined as an area with immortality.
A no-kill zone is defined as within a map area marked by a 'no-kill circle'.


⚔️ War Rules

  1. Only Opfor can declare war with valid RP and staff approval.
  2. Civilians may not participate.
  3. Minimize civilian casualties.
  4. To win: Capture all enemy territory points and contain them within 1500m of their base for 10 minutes.
  5. No war within the first hour of server uptime.
  6. War ends in a draw if unresolved after 2 hours.
  7. No land or rewards granted unless staff say otherwise.

Warning

Staff have final say on Declaration/Ending of War.


🚨 Martial Law

  1. Declared by staff or high-ranking Blufor.
  2. Enables heavy vehicles against major threats.
  3. Applies to the entire North.
  4. War vehicles cannot target civilians unless lethal threat.
  5. Must end martial law once threat is over.
  6. Civilians can be searched without cause during martial law.

Important

War Vehicles include any vehicle that uses explosive ordnance or an ammo calibre higher than 12.7×99mm NATO.

Warning

Staff have final say on Declaration/Ending of Martial Law.


🤝 Joint Ops

  1. Declared by mutual agreement of Blufor/Opfor commanders.
    • Either side may choose to end Joint Ops.
  2. Enables faction collaboration.
    • War cannot be declared whilst Joint Ops are active.
    • OPFOR cannot bring War Vehicles into the North if Martial Law is not declared.
  3. Territory rules apply (e.g. Opfor leads in the South).
  4. Must be communicated to all units.
  5. Cross-territory access is allowed.
  6. Both factions enforce laws map-wide.

Important

War Vehicles include any vehicle that uses explosive ordnance or an ammo calibre higher than 12.7×99mm NATO.

Warning

Staff have final say on Declaration/Ending of Joint Ops.


⚖️ Cross-Border Operations

  1. Neither BLUFOR nor OPFOR may be in the territory of the other faction unless one or more of the following conditions are met.
    • Joint Operations are declared.
    • War is declared.
    • The other faction gives specific permission to cross the border for a limited purpose (unlike Joint Ops which is general freedom).
      • Joint Ops vehicle restrictions still apply in this scenario.
    • OPFOR OSF are excluded from this rule so long as they have an RP reason, but it is still illegal and they may be engaged by BLUFOR in the North.
  2. BLUFOR Drones may not be sent across the border without one or more of the same conditions being met. OPFOR only require an RP reason.
  3. Both sides can engage known and confirmed hostiles who are on the other side of the border, so long as they do not cross the border to do so.
    • This does not include BLUFOR firing on people leaving the Independent Base who have not expressed hostile action.
    • Shooting over the border can still incur RP consequences and preferably should be done with permission from the other faction.
    • OPFOR cannot use War Vehicles to fire into the North if Martial Law is not declared unless the hostile poses a threat to your life.

Important

War Vehicles include any vehicle that uses explosive ordnance or an ammo calibre higher than 12.7×99mm NATO.


👮‍♂️ Blufor (Police)

General

  1. Must be on Discord in Blufor voice channels.
  2. Role: Protect civilians and enforce law.
  3. Use non-lethal force first when possible.
  4. Police Chief must be active on Discord; staff may replace at their own discretion.
  5. Observe rank hierarchy. Staff > Supervisor > Chief > Higher Ranking Officers.
  6. Must explain citations for them to be valid.
  7. No compensation requests unless a rule was broken.
  8. Cannot enter the South unless in joint ops, war, or with OPFOR permission. See Cross-Border Operations for further information.
  9. Cannot agree to pay criminals part of their bounty in exchange for their surrender.

Kill/Arrest

  1. Never kill unarmed Civilians. VDM attempts = armed.
  2. Must carry a stun weapon.
  3. Must give reason for arrests.
  4. Civs in armed and/or heavily armoured police vehicles = KOS; otherwise arrest. (anything resistant to 7.62x51mm rifle is considered heavily armoured)

Searches

  1. Require probable cause outside government areas (examples: observed crime, visible contraband, or suspicious behavior).
  2. At a traffic stop, only tickets allowed unless probable cause.
  3. Can search at government facilities/checkpoints without cause.

Vehicles

  1. Follow traffic laws. Violators may be removed from Blufor.
  2. No compensation owed to Civs who intentionally obstruct responding police vehicles.
  3. Use marked vehicles unless undercover.
  4. Must place any War Vehicles into the garage unless War / Martial Law is active.

Important

War Vehicles include any vehicle that uses explosive ordnance or an ammo calibre higher than 12.7×99mm NATO.

Drugs/Gangs

  1. Require 4 officers to raid gang areas.
  2. Cannot arrest for possession of drug license alone.

Stun/Restrain

  1. Stun non-compliant Civs.
  2. Restrain to protect Civs or officers.
  3. Stun/restrain/arrest for loitering in active conflict zones.

Checkpoints

  1. Must have bar gate + sign, and be suitably marked on the map.
  2. Civs approaching may be searched at will.
  3. Check license before disarming; holstered pistols allowed.
  4. Turning around near a checkpoint is illegal.

Impounding

  1. Must impound abandoned vehicles.
  2. Vehicles blocking spawns may be impounded immediately.

Insurgents

  1. Blufor and Insurgents may KOS; arrests are preferred when safe and feasible.
  2. May arrest insurgents without a witnessed crime.

Undercover Officers

  1. Undercover Officers must reveal their identities prior to engaging in combat or arrests.
    • Wearing clothing marked 'Police' is considered revealing identity.
    • The use of a Shout to reveal yourself is considered revealing identity.
    • Must use lights and/or sirens when driving unmarked vehicles into combat.
  2. Undercover Officers may utilise civilian vehicles but cannot carry uniformed officers as passengers.
    • The only exception to this is during War / Martial Law provided there is no alternative transport immediately available for uniformed officers.
  3. Undercover Officers may, provided it is necessary to maintain their cover, break speed and traffic laws without lights/sirens active.

🟥 Opfor

General

  1. Must allow Civ access to land/resources.
  2. Non-lethal methods encouraged but not required.
  3. Cannot tax more than $150,000.
  4. Cannot enter the North unless in joint ops, war, or with BLUFOR permission. OSF are excluded from this. See Cross-Border Operations for further information.
  5. Cannot harvest, process or sell, drugs nor pay someone to do so on their behalf.

Checkpoints

(Same as Blufor)

Insurgents

  1. KOS is acceptable but arresting is preferred.
  2. May be arrested for terrorism or held longer for other crimes.
  3. No camping Insurgent bases.
  4. Cannot request compensation after being killed by Insurgents.

Kill/Arrest

  1. May only kill Civilians in self-defense, and no other roleplay justification is valid.

OSF

  1. May conduct RP-valid incursions into North (e.g., kidnapping, convoy theft).
  2. Incursions just to incite war or fight blufor are forbidden.

🟢 Insurgents

  1. May KOS Blufor and Opfor only.
  2. Must follow the orders of their Caliph.
  3. Cannot kill Civilians unless attacked.
  4. Must help and protect Muslim Civilians where possible.
  5. Bomb checkpoints sparingly.
  6. Do not camp checkpoints.
  7. Cannot align or prefer certain factions.
  8. May rob government convoys.
  9. May hire PMCs.
  10. You must be precise and logical with hostile actions. Do not deathmatch with every OPFOR and BLUFOR that you encounter. Remember, you are not a highly trained, well armed military group, you are militia, and should try to utilise guerilla tactics.
  11. Do not repeatedly return to the same area of combat, part of correct RP for a militia force is recognising when to pull back, regroup and plan a new encounter elsewhere. Militia forces are limited and as such, your lives should be treated as a precious commodity.
  12. Do not use Civilian vehicles for hostile actions outside of suicide/car bombings. They are not to be used for combat situations or avoiding detection before an immediate firefight.

Tip

Whilst Insurgents have access to a dangerous arsenal, consideration should be given to RP as this is not a death-match server.


📰 News Team

  1. Must wear press outfit and hold a valid news license.
  2. News teams have diplomatic immunity unless explicitly denied access.
  3. Never harm or obstruct news crew.
  4. Must remain neutral and unarmed.
  5. Cannot share tactical info or unit locations.
  6. Assume responsibility for entering combat zones.
  7. Must obey police when told to leave an area.

🚑 ESU Rules

  1. Must wear ESU uniform and use ESU vehicles only.
  2. Cannot be armed or commit crimes.
  3. Protected from crimes being committed against them; this is not a license to commit crimes or avoid lawful enforcement.
  4. Only perform ESU duties.
  5. Wait 1 minute after combat ends to revive.
  6. Must remain faction neutral in all interactions.

🚛 Tow Truck Driver Rules

  1. You may not use items and vehicles from the shop outside of your job.
  2. You may not unlock vehicles for other players with the intent of stealing or using them.
  3. You may not ask for comp when shot or killed for attempting to impound a players vehicle.
  4. You may not be shot for transporting an armed or police vehicle unless you are driving it.
  5. Impounding or transporting a vehicle is at your discretion, if it's unsafe you may withdraw or wait until it is safe.
  6. You are a roleplay target. You may be shot, killed, arrested, robbed etc.
  7. You must fill your job role without bias or favoritism to any faction.
  8. You may not commit crimes or have active warrants while working.
  9. You may be armed for self defense, but only with a pistol type weapon.

🟡 Civilians

General

  1. Allowed to take control of factory zones, but cannot indiscriminately kill others without valid reasoning.
  2. Civilians may not commit terrorism. Switch to Independent.

No Compensation If You

  • Provoke others with large sums of money.
  • Stand/lie/run in roads to get hit.
  • Punch armed people.
  • Jump from moving vehicles.
  • Drop weapons to claim "unarmed."
  • Refuse kidnapping/robbery.
  • Run into gunfights.
  • Drive faction vehicles.

Stealing

  1. No stealing in safe zones.
  2. May steal faction vehicles but expect a lethal response.

Gangs

  1. May kill/steal/claim territory from rival gangs.
  2. Cannot claim compensation when killed in gang/drug zones.
  3. Must declare war on another gang for combat in towns.

President

  1. Must be on Discord.
  2. Leads the Republic (North); must stay out of the South.
  3. Blufor may declare you corrupt and arrest with RP.
    • If declared corrupt your term ends and you may flee to the South.
  4. Only allowed a handgun.
  5. Becomes a valid RP target — no compensation if killed during roleplay.
  6. Cannot change speed limits.

Warning

Unrealistic RP can lead to removal by staff.


💼 PMC

  1. May work for any faction; and collect bounties when not contracted.
  2. No compensation unless rulebreak leads to loss.
  3. Contract prices must be between $15k–$3M for all contract types apart from the "Custom" type where a minimum of $25 million is required.
  4. Must follow NLR.
  5. No crimes outside contracts.
  6. Must wait 2 minutes upon accepting a contract before acting upon it.
  7. If a contract targets a specific player and involves killing that player, the contract type must be "Custom" and requires valid RP justification.

Warning

Be mindful when accepting contracts, PMCs are responsible for ensuring their contracts do not break server rules, and may lose their whitelist should they fail to do this.

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