- -points based on damage to car
- wall physics
- In Rust
- Json message with code + username
- Request leaderboard
- Message with current pos, orientation and speed + timestamp
- Python as basis
- User makes a function which given the environment says what the car should be doing
- Environment = {the whole map, velocity of car}
- Output = {acceleration value (fractional - how much the pedal is down), intended angle, turning speed}
- values important to the car
- possible target volicity
- Drift? bad thing
- Gears?
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River
-
Finish the work on Exec Environment -
Treat car as a rectangle as opposed to a point -
Work out how the acceleration curves for the car should work (turb vs not)
-
Come up with a more complex damage system for the car
-
Research into gears and Drifting
-
Beth
-
Get initial implementation of leader board done -
add in network mesh to leaderboard
-
Add in scene transitions -
Add in way of visualising lap finish/crash -
Work out how the FE wants to receive the racetrack
-
Max
-
Finish coding + Merge the python scripting language branch with the main branch
-
Add functionality on server side to send out the racetrack
-
Do a terrible initial example of a racecar AI to demonstrate it working
-
Luca
-
Finish off the server facing bit of the front end
-
Help beth with the server facing part of the client
-
General Front end
-
Improve visuals : make the car not a sphere + add skins for car?
-
Market research
-
General Back End
-
Do docs for scripting language