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2 changes: 2 additions & 0 deletions _language_editor/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,8 @@ All the extra keys ("Deleted" state) and files are automatically deleted, and al
3) Execute the editor by double-clicking `LocalisationsEditor.exe`. NOTE: If a pop-up opens asking you to download .NET Core, follow the instructions, which summarized are:
- Download and install the [.NET Core 5.0 Runtime](https://dotnet.microsoft.com/download/dotnet/current/runtime).
- Execute again `LocalisationsEditor.exe`.
- If a pop-up still exist, try to install [.NET Core 5.0 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
- Execute again `LocalisationsEditor.exe`.

## How to set up the tool

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6 changes: 3 additions & 3 deletions english/loading_tips.txt
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@@ -1,5 +1,5 @@
This is a game meant to be complex and hard.
Any similarities with another species would be purely fortuitous and unintentionnal.
Any similarities with another species would be purely fortuitous and unintentional.
The economy is never stable. Things are always fluctuating. This is the result of a dynamic simulation where lots of things continuously influence each other. Do not worry if you cannot get everything to stay still.
If a porco's income represents 3% of the combined income of everyone in the region, his wealth will be 3% of the region's total wealth.
The income of a social class is shared equally between all the porcos belonging to that class. The individual income of a porco is therefore an average value based on his social class's total income.
Expand All @@ -9,13 +9,13 @@ If a resource costs 4 coins, a porco with a wealth of 1 can only satisfy 25% of
The wealth of a porco defines his purchasing power which determines the resources he can afford to buy to satisfy his needs.
Wealth is a unit of objective value. It's defined by the time spent by a Porco working on anything, regardless of the subjective value (coin price) his society gives to what he does.
Wealth, as a universal reference unit of value, is the same across all regions and players.
Each Porco spending time working on something produces Wealth proportionnaly to the amount of work done.
Each Porco spending time working on something produces Wealth proportionally to the amount of work done.
A Porco working in a building with twice the efficiency of another one will produce twice the amount of work in a day, and therefore twice the Wealth.
Neither the type nor price of goods has an effect on Wealth. These things are relative to societies while wealth is a universal, objective unit representing the time spent working on anything.
If one Porco earns 10 coins out of 1000 circulating coins (the sum of all the incomes in his region) but then things change and there are suddenly 2000 circulating coins, his coins have suddenly lost half of their worth and have gone from representing 1 percent of the region's total wealth to representing only 0.5 percent of the region's total wealth.
Currencies represent a right to a share of real value, and do not necessarily have value by themselves. In Ymir that "real objective value" is the unit of "Wealth" represented by currencies called "Coins".
If the total region wealth was one pie, each coin would give a Porco the right to a slice of it. The size of the slice would depend on how many other coins are circulating (the sum of all the incomes in the region) .
The total number of coins circulating in a region is the sum of all that region's incomes. This determines the ojective value (wealth) each coin represents.
The total number of coins circulating in a region is the sum of all that region's incomes. This determines the objective value (wealth) each coin represents.
In Ymir, to simplify and avoid the complication of relative currencies, the amount of coins in circulation is set automatically as the sum of all incomes. Therefore, the actual value (Wealth) of each coin also fluctuates automatically depending on the total amount of incomes.
You can still access the resources from a storage building with no workers, but it cannot receive any new ones.
Any resource distributed and made available to the population (whether through its merchants, producers, or anything else) is lost whether it is actually sold or not.
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30 changes: 15 additions & 15 deletions english/txt_bdg.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
All buildings

#bdg_annex_dscr#1
Annexes are buildings that belong to another and provide it with additionnal production sources or distribution capacities.
Annexes are buildings that belong to another and provide it with additional production sources or distribution capacities.

#bdg_annex_n#1
annex
Expand Down Expand Up @@ -194,7 +194,7 @@ Produces cider from apples. Cider is a distributable resource than satisfies the
Cider mill

#txt_cityhall_dscr#1
The regionnal administration center building required for a City.
The regional administration center building required for a City.

#txt_cityhall_n#1
City Hall
Expand All @@ -218,13 +218,13 @@ Produces clothes from textiles. Clothes are a distributable resource that satisf
Clothesmaker

#txt_comunhall_dscr#1
The regionnal administration center building required for a Village. A large communal house where matters of the village can be discussed and managed.
The regional administration center building required for a Village. A large communal house where matters of the village can be discussed and managed.

#txt_comunhall_n#1
Community Hall

#txt_dock_dscr#1
Docks for trade ships carrying goods across territories. Produces a large amounr of Cargo which is required to operate trade routes.
Docks for trade ships carrying goods across territories. Produces a large amount of Cargo which is required to operate trade routes.

#txt_dock_n#1
Docks
Expand Down Expand Up @@ -386,7 +386,7 @@ Can store food resources.
Granary

#txt_hapt_dscr#1
Multistorey buildings that provide housing for multiple households.
Multistory buildings that provide housing for multiple households.

#txt_hapt_n#1
Apartment
Expand Down Expand Up @@ -416,7 +416,7 @@ Can exploit wild animals to produce fresh meat and leather. Needs to be placed i
Hunter

#txt_items_dscr#1
These resources are abandonned on the floor and will decay with time unless they're quickly stored in a proper storage!
These resources are abandoned on the floor and will decay with time unless they're quickly stored in a proper storage!

#txt_items_n#1
Items
Expand Down Expand Up @@ -518,7 +518,7 @@ A primitive way to store knowledge based on oral tradition.
Elder's circle

#txt_orcbutcher_dscr#1
Slaughters prisoners to produce bacon, the only food Orcs can consumme.
Slaughters prisoners to produce bacon, the only food Orcs can consume.

#txt_orcbutcher_n#1
Orc butcher
Expand All @@ -542,13 +542,13 @@ Paddocks allow the storage of livestock resources.
Paddock

#txt_palace1_dscr#1
A unique early capital building linked to the 'Leadership' policy that produces State Power. Lavish hut where the leader resides and exercices his power.
A unique early capital building linked to the 'Leadership' policy that produces State Power. Lavish hut where the leader resides and exercises his power.

#txt_palace1_n#1
Chief's hut

#txt_palace2_dscr#1
A unique capital building linked to the 'Leadership' policy that produces State Power. Luxurious place of residence of the State's leader and his council exercice power.
A unique capital building linked to the 'Leadership' policy that produces State Power. Luxurious place of residence of the State's leader and his council exercise power.

#txt_palace2_n#1
Palace
Expand Down Expand Up @@ -704,13 +704,13 @@ Stairs that can be placed against cliffs or walls of any height to allow for pas
Stone stairs

#txt_state_court_dscr#1
An expensive unique capital building linked to the 'Court' policy and produces some State Power. A luxurious building used to host subordinates and vassals in splendor in order to better control them.
An expensive unique capital building linked to the 'Court' policy and produces some State Power. A luxurious building used to host subordinates and vassals in splendour in order to better control them.

#txt_state_court_n#1
Great Hall

#txt_state_dptmnt_dscr#1
A costly capital building that produces some additionnal State Power. A governmental administrative building where Civil Servants specialize in managing specific domains of governance, improving its administration.
A costly capital building that produces some additional State Power. A governmental administrative building where Civil Servants specialize in managing specific domains of governance, improving its administration.

#txt_state_dptmnt_n#1
State Department
Expand Down Expand Up @@ -761,7 +761,7 @@ Reduces waste by ensuring population pays their taxes correctly.
Tax collector

#txt_theater_dscr#1
Provides entertainement to the Porcos.
Provides entertainment to the Porcos.

#txt_theater_n#1
Theater
Expand Down Expand Up @@ -797,7 +797,7 @@ This tower is built out of solid stone blocks to increase resistance to enemy ar
Heavy tower

#txt_townhall_dscr#1
The regionnal administration center building required for a Town.
The regional administration center building required for a Town.

#txt_townhall_n#1
Town Hall
Expand All @@ -821,7 +821,7 @@ A simple defensive wall made of timber.
Palisade

#txt_wall2_dscr#1
A simple defensive wall made of mudbricks and is weaker but cheaper to maintain than a palissade.
A simple defensive wall made of mudbricks and is weaker but cheaper to maintain than a palisade.

#txt_wall2_n#1
Mudbrick wall
Expand All @@ -845,7 +845,7 @@ A solid defensive wall made of stone blocks.
Stoneblocks wall

#txt_warehouse_dscr#1
Warehouses can store all types of basic materials. They are guarded and can store a larger number of resources than ground storages.
Warehouses can store all types of basic materials. They are guarded and can store a larger number of resources than ground storage.

#txt_warehouse_n#1
Warehouse
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8 changes: 4 additions & 4 deletions english/txt_civeffects.txt
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@ forced labor
time allocation

#civfx_comwork_setd#2
Sets the percentage of time actives will spend on forced labor (decreases building efficiency proportionnally).
Sets the percentage of time actives will spend on forced labor (decreases building efficiency proportionally).

#civfx_comworkmod_actv#2
[x]% of forced labor
Expand Down Expand Up @@ -146,7 +146,7 @@ Affects the amount of food required by porcos to satisfy their need for food
food consumption

#civfx_goldstck_dscr#1
increases the wealth of all territories for each unit of precious metals (gold and silver) in storages
increases the wealth of all territories for each unit of precious metals (gold and silver) in storage

#civfx_goldstck_n#1
Wealth from precious metals
Expand Down Expand Up @@ -188,7 +188,7 @@ Leader's treasury contribution
Contribution rate

#civfx_ldcntrb_setd#1
The percentage of the leader's wealth going into the government's treasury (Note that this will reduce the Leader's wealth proportionnally).
The percentage of the leader's wealth going into the government's treasury (Note that this will reduce the Leader's wealth proportionally).

#civfx_leadsal_dscr#1
Leaders get a salary that is paid by the state
Expand Down Expand Up @@ -224,7 +224,7 @@ The amount of power and support from the Oligarchy.
Oligarchy's support

#civfx_legitpop_dscr#1
How much the people approves the current governance.
How much the people approve the current governance.

#civfx_legitpop_n#1
People's approval
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26 changes: 13 additions & 13 deletions english/txt_civics.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#civ_aristo_dscr#1
Oligarchy becomes cemented as an official birthright that comes with priviledges and is transmitted by heredity, securing the status of the Oligarch families.
Oligarchy becomes cemented as an official birthright that comes with privileges and is transmitted by heredity, securing the status of the Oligarch families.

#civ_aristo_n#1
Aristocracy
Expand Down Expand Up @@ -29,7 +29,7 @@ All actives owe a portion of their time to the Government as forced labor.
Forced labor

#civ_council_dscr#1
A council of trusted advisors assissting the Leader in governance matters, improving the administration of the State.
A council of trusted advisors assisting the Leader in governance matters, improving the administration of the State.

#civ_council_n#1
Council
Expand Down Expand Up @@ -95,7 +95,7 @@ The organisation of local administrations federated under a central government,
Regional Administration

#civ_minist_dscr#1
A group of statespigs holding significant public offices making and implementing decisions on policies in conjunction with one another.
A group of statespigs holding significant public offices, making and implementing decisions on policies in conjunction with one another.

#civ_minist_n#1
Ministry
Expand All @@ -107,13 +107,13 @@ Ministry
For the Elites

#civ_oligbribes_dscr#1
Offering gifts and payments to gain political support from influent Oligarchs.
Offering gifts and payments to gain political support from in fluent Oligarchs.

#civ_oligbribes_n#1
Political bribes

#civ_paidrsrch_dscr#1
Project researchers get paid by the state proportionnaly to their current wealth and no longer reduce the workforce of the buildings in which they work.
Project researchers get paid by the state proportionally to their current wealth and no longer reduce the workforce of the buildings in which they work.

#civ_paidrsrch_n#1
Paid researchers
Expand All @@ -131,7 +131,7 @@ People representatives
Protector of the people

#civ_ration_dscr#1
The rationning of food reduces the food consumption of each porco. In times of food shortage, it helps improve everyone's access to foods.
The rationing of food reduces the food consumption of each porco. In times of food shortage, it helps improve everyone's access to foods.

#civ_ration_n#1
Food rationing
Expand All @@ -149,7 +149,7 @@ Governance as a republic where statespigs rule in the name of the people.
Republic

#civ_statepriv_dscr#1
Privileges for the leadership of your government granting them a percentage of a territory's wealth by right.
Privileges for the leadership of your government, granting them a percentage of a territory's wealth by right.

#civ_statepriv_n#1
Privileges
Expand All @@ -161,7 +161,7 @@ All classes of State workers receive a fixed salary from the government for thei
Government salaries

#civ_subv_dscr#1
An aid paid by the state to every porco of a specific class of workers increasing their income.
An aid paid by the state to every porco of a specific class of workers, increasing their income.

#civ_subv_n#1
Subvention
Expand Down Expand Up @@ -236,7 +236,7 @@ A corrupted government looks the other way while organized gangs of bandits exto
Terror patrols

#civ_terrorpatrl_dscr#1
Patrols of soldiers break in random homes at night to ransack and territorize the population so that they live in fear and constant reminder of the army's presence.
Patrols of soldiers break in random homes at night to ransack and terrorize the population so that they live in fear and constant reminder of the army's presence.

#civ_sumexec_n#1
Summary executions
Expand All @@ -248,13 +248,13 @@ The practice of proceeding to summary public executions of people for petty crim
Nepotism

#civ_nepotism_dscr#1
Favoritism granted to the Leader's relatives for position of power in the society resulting in more loyal Oligarchs at the cost of increased conflict.
Favoritism granted to the Leader's relatives for position of power in the society, resulting in more loyal Oligarchs at the cost of increased conflict.

#civ_bannish_n#1
Bannishment
Banishment

#civ_bannish_dscr#1
Indesirables of the community are bannished from the city, never to return and leaving their family to a precarious existence.
Indesirables of the community are banished from the city, never to return and leaving their family to a precarious existence.

#civ_bloodfeuds_n#1
Blood feuds
Expand All @@ -266,6 +266,6 @@ The right to pursue Blood feuds: retaliatory violence by the relatives of someon
Delegated Forced Labor

#civ_delegflab_dscr#1
The rich can escapte their forced labor duties by paying another -usually the poor- to fullfill it on their place.
The rich can escape their forced labor duties by paying another -usually the poor- to fulfill it on their place.


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