[pull] master from shiptest-ss13:master#517
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pull[bot] merged 8 commits intoRug-Dealer:masterfrom Mar 12, 2026
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Renames gavel hammer to gavel, and gavel block to sound block. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This is what these items are called irl. I'm also fixing this over at tgstation where this file presumably came from <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: gavel items /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Spellchecks airalarm.dm, mostly adding in missing punctuation at the end of messages. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Consistent punctuation/capitalization schemes <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: airalarm.dm /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request -mostly corrects instances of "confidental" to "confidential" -corrects "voice analyser" in the autolathe to "voice analyzer" (consistent with the name of the item) -i also removed references to NT in the biscuit card descriptions <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game -just more spellcheck -lore consistent <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: biscuit cards, paper cutter, autolathe /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request insert usual please dont put in things that arent shiptest related plead, i dont care about downstreams as they are in fact, shiptest related, i only ask these dont get put on non-shiptest related servers ### The LONG awaitted IPC resprites <img width="242" height="228" alt="image" src="https://github.com/user-attachments/assets/4c932a44-eb0b-49f3-b69d-f990fe402ff3" /> COMPLTETELY nukes every baystation-era IPC chassis, replcaes them with these new ones. The lore technically doesn't matter here, they're just straight up better visually, and besides who doesn't like new sprites? <details><summary>You can read more about the chassies and view them here:</summary> The blurbs in this PR you shouldn't take these as 'final, no changing' lore for your IPC, these should instead serve as jumping-off points for your character's lore, since after all, these are just skins at the end of the day and have no real bearing otherwise. They exist mostly to document the 'story' that was in mind when spriting, and have nearly no bearing on gameplay or wider world. **Makosso-Warra MW-PMU** <img width="787" height="201" alt="Aseprite_kXUyL1KHOO" src="https://github.com/user-attachments/assets/0cdac9d4-14fc-46c0-8cf6-1d255edcae1b" /> Makosso-Warra's standard consumer frame, built on top of the MW-HIAU base. A popular choice for prosthetics, as well as a full postrionic frame. The visor unit contains a wide camera for imaging, much cheaper than robotic eyes, but allegedly is not that much of a tradeoff for the lower cost. **Makosso-Warra MW-HIACU (MW and VI variants)** <img width="795" height="395" alt="Aseprite_t8pkhrW36g" src="https://github.com/user-attachments/assets/ebc8ef4d-ee27-4b29-99c6-6ada726af530" /> A more durable and eaier to manufacture frame, based on the MW-PMU. A large number of Tricorp employees during the ICW have had HIACU as a chassis or prosthetic. Made for all the Tricorp companies, production has paused as MW has too many stockpiled, but intends to continue once demand catches up. **Atua Synkinetics Parça** <img width="773" height="203" alt="Aseprite_OOlGEpNP37" src="https://github.com/user-attachments/assets/f41acc53-08ef-4c3d-bf51-a77df7d92879" /> Atua Synkinetics's standard IPC frame. Originally designed by a lonely solarian student who lived in the African Canton, the design is has remained identical to as it was centuries ago, besides spec-upgrades. It is considered a classic, and appears in numerous pieces of solarian media. **Scarborgh Arms IPC-73** <img width="801" height="218" alt="Aseprite_iez9YWTVy1" src="https://github.com/user-attachments/assets/e7ea51ae-e2ec-4cbb-85ef-5cef6542d7a2" /> Scarborgh Arms's old line of frames, based on licened Atua Synkinetics's Parça frames. Atua attempted to revoke the licence during the ICW to avoid conflict, but by then it was too late; Scarborgh Arms now could produce the IPC-80 at an unprecedented scale at that point. However the IPC-73 ceased production to avoid legal troubles with Atua. **Scarborgh Arms IPC-80 Mk.2** <img width="785" height="207" alt="Aseprite_rceVfX2hEp" src="https://github.com/user-attachments/assets/e1726ab2-21bc-416d-8248-5b21e207b873" /> Scarborgh Arms's new line of frames. It's an improved and more well built version of the IPC-80. While produced for indvidual sale, a large amount is produced on contract for the NGR in their territory, as a way to grow domestic production capablity. The NGR offers veterans with old IPC-73 or IPC-80 parts to replace them with the MK.2 **Lanchester Mechanics 'HEAVY DUTY FRAME'** <img width="537" height="139" alt="Aseprite_8VAX34FYh9" src="https://github.com/user-attachments/assets/28916672-745f-4964-8860-96816564cc85" /> Lanchester Mechanics's industrial frame. Often loaned to employees then returned once they change jobs, however secondhand or privately owned users are not unheard of. Was commonly bought by Tricorp before inhouse frame production capablity was established. **HARDLINE 'Longshore'** <img width="505" height="135" alt="Aseprite_05i2sJrwCc" src="https://github.com/user-attachments/assets/5cb00583-40df-498c-a9c9-bc26c073ea93" /> HARDLINE's only frame. It's based on a Lanchester Mechanics frame with custom plating, intended to help with internal shipbuilding. However, it's specializiation has made it popular outside the company's production lines, and is commonly sold in volume as a side-buisness for HARDLINE. **Pawsitrons United N1** <img width="1045" height="280" alt="image" src="https://github.com/user-attachments/assets/5f28f074-4a06-4f1e-823d-81d4e1c19041" /> A highly unconventional frame produced by Pawsitrons United. Both the N1 and company were formed for a crowdfunder on a solarian gene-modder's forum, it's suprise popularity ensured that it's production continued long after the crowdfunding's end. It's awkward build along with paws for hands and feet make it extremely disorienting to use for non-fans, but is loved by it's cult following. **Custom Unplated** <img width="506" height="136" alt="Aseprite_K5lfnRJNEQ" src="https://github.com/user-attachments/assets/80e9ffed-3ea8-421c-b119-7b9a6d43a86f" /> A Lanchester frame with no plating. It is not intended to be used or sold like this, and the lack of protection makes critical components vulnerable. **PGF Mechanics MK.III Type 'Suhols-Ro'/'Wusha'** <img width="658" height="174" alt="Aseprite_pMfaTh9W1x" src="https://github.com/user-attachments/assets/975ee676-963c-4b6c-9060-8c347006e922" /> <img width="634" height="165" alt="Aseprite_SfzwaOo7BU" src="https://github.com/user-attachments/assets/38f1a0f2-a812-4f5a-9214-bebdebc8d68f" /> A very old frame of PGF Mechanics. It's low cost vs newer models is seen as why it has never stopped production. Intended as both a simple postrionic frame and as prosthetics for Elzuose, it's mass adoptation outside the military has resulted in its very long lifespan, despite it's replacements. It comes in two variations, Suhols-Ro and Wusha. The differences are mostly cosmetic, with almost no difference in specs. **Besoro Bishop** <img width="656" height="170" alt="Aseprite_yoVpQHJerr" src="https://github.com/user-attachments/assets/f892c243-4a5f-46a9-99a5-ad8d7568b8cb" /> The flagship of Besoro, an up and coming tech startup. Intended for medical purposes, it has gained a niche following for its clean and sleek look. The company isn't sure how to deal with it however, and still only sells it for internal-use or as prosthetics to customers. But many have gotten their hands on it anyways, in no small part due to it's following happily paying for the markup when sold seperately as prosthetics. **Custom 3D Printed** <img width="945" height="782" alt="dreammaker_4RfaxtgdBL" src="https://github.com/user-attachments/assets/c73b2654-73ce-420a-a0dd-8790578ca7e7" /> Modern day autolathes are able to create a wide assortment of things at relatively low cost, IPC parts included. As such, 3D Printed parts are increasingly popular with bodymoders and fashionable postrionics alike. ...There's a LARGE amount of greyscale parts to choose from, so pick the ones that fit you best! I drew all of this after all, I want to make sure my trouble was worth it! </details> ## Why It's Good For The Game <img width="607" height="583" alt="Aseprite_zusdPSKhZm" src="https://github.com/user-attachments/assets/e677ede0-4b4c-4bd5-b1bb-a1b83efa286c" /> The old bay-era ipcs have been bothering me for as long as I remember, and continually bother me more every single time a species get resprited, becuase theyre so crusty. No WONDER everyone chooses humaniform ingame. Also more player customization. ## Changelog :cl: add: A shit ton of new, original chassises add: A shit ton of greyscale sprites to mess with add: Support for a second overlay in addition to the first add: Very basic support for different IPC eyes per head del: Baystation IPC chassises. fix: An ancient layering bug. fix: A lot of old IPC chassises now turn off their face lights when unconcious /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com>
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