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Merge pull request #1721 from jere8184/patch-1
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Correct Typos in curves.md
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heinezen authored Dec 5, 2024
2 parents 58e6977 + 8f39600 commit dc69f2e
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2 changes: 1 addition & 1 deletion doc/code/curves.md
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Expand Up @@ -42,7 +42,7 @@ directly invalidating the state, making curves more reliable in async scenarios
resolving dependencies for keyframes in the past can still be challenging).

The usage of curves has a few downsides though. They are less space efficient due to the
keyframe storage, interpolation are more costly more costly than incremental changes, and
keyframe storage, interpolation are more costly than incremental changes, and
their integration is more complex than the usage of simpler data structures. However, in
situations where operations are predictable, long-lasting, and easy to calculate - which
is the case for most RTS games - the positives may outweigh the downsides.
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