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Symbiosis

Sean Foley, Kaitlyn Keil, Apurva Raman

Software Design, Spring 2016

Symbiosis is a platform game in which you play as a blobby orphan baby trying to find a family to accept it. Using powers granted to you by a mushroom symbiote, traverse levels and make decisions to meet your goal.

Game Site: https://sites.google.com/site/symbiosisthegame/home

Game Drive: https://drive.google.com/open?id=0Byeh9J0R89gxbTJKakREYWRnbTA

Dependencies

This project uses the math, sys, collections, numpy and pygame libraries. Make sure these are installed before playing the game.

Modules

To play, run the file game_base2.py. This imports the modules Spores, LivingThings, Terrain, and Room. These contain the classes needed to run the game.

  • Spores contains the classes for the thrown spores, such as decomposition and ledge-creation.
  • Terrain contains the classes for the platforms and surfaces and obstacles.
  • LivingThings contains the classes for the player and creatures that move.
  • Room contains and constructs the levels, and imports the above modules.
  • HUD contains classes for dialogue and stat bars
  • Menu creates a menu
  • Intro contains Video/cutscenes
  • game_base2 displays and runs the game using a Controller and View class

Getting Started

To download the code to run Symbiosis, open https://github.com/SeanFoley123/bug-free-spork/archive/master.zip in a browswer.

Usage

Run from game_base2.py. This should open a pygame window, beginning with a cutscene. Press 'space' to advance through this cutscene. The game will then begin.

Keybindings

Use the left and right arrow keys to move. Spacebar throws spores; change which type using 'e' (grows ledges) and 'q' (kills and destroys objects). The down arrow key lets you eat mushrooms to regain health. 't' allows you to talk to your sybiotic mushroom friend. 'p' brings up the pause menu. Don't hit the enemy, try to survive!

Credit

http://programarcadegames.com/python_examples/show_file.php?file=platform_jumper.py for basic platforming code

License

MIT License

Copyright (c) 2016 Sean Foley, Kaitlyn Keil, Apurva Raman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

THINGS TO DO

Must be done ASAP

Make the tutorial more intuitive/helpful

Fix the whole level-traversing thing. Maybe make you able to go both ways? -- Done

Shrink level 2 -- Done

Ledges expire after a certain amount of time (10 seconds?) -- Done

Only one key to switch spores

Fix the spore-HUD thing

Display key-bindings on menu

Make multiple menus

Terrain rectangles shouldn't affect movement or ledges spreading

Would be nice

Make more cool levels

New spore abilities

Implement more story

More levels of corruption

Make lava look dangerous/make a barrier between it and water

About

We cannot allow our great nation's cutlery to be overwhelmed by these vermin-bearing hoards. Bring out the mushroom hound!

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