Fix agentic Pareto frontier intersections - #674
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Compute each selected-axis Pareto frontier over all eligible points before intersecting it with the E2E Normalized Interactivity winner set. Add MiniMax M3 regression cases for the E2E latency and TTFT zig-zags, keep GPU comparison rooflines x-sorted, and update the bilingual Optimal Only explanation. 中文:修复(智能体):对规范化与当前横轴的 Pareto 前沿取交集。先基于全部有效点计算当前横轴的 Pareto 前沿,再与端到端归一化交互性优胜点集合取交集;新增 MiniMax M3 端到端延迟与 TTFT 折线异常的回归用例,确保 GPU 对比曲线按 x 排序,并同步更新中英文“仅最优”说明。
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Summary
Root cause
PR #638 re-plotted the exact normalized-interactivity winner set on E2E latency, Interactivity, and TTFT without another local Pareto test. A point that won on the normalized axis could therefore remain connected after the x-axis changed even when another point dominated it on E2E latency or TTFT, producing the zig-zag curves visible in the MiniMax M3 run.
The corrected order is: compute Pareto over all eligible points in the displayed coordinate system, then retain only members of the normalized North Star frontier. This is the mathematical intersection of both frontier sets and prevents non-canonical dominators from being ignored.
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