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SeriousSamV committed Jan 25, 2017
1 parent 884137b commit 0ccc4af
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions 06/main.cpp
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* V_clip = (M_projection * M_view * M_model) * V_local
OpenGL: a formal specification of a graphics API that defines the layout and
* OpenGL: a formal specification of a graphics API that defines the layout and
output of each function.
GLEW: an extension loading library that loads and sets all OpenGL’s function pointers
* GLEW: an extension loading library that loads and sets all OpenGL’s function pointers
for us so we can use all (modern) OpenGL’s functions.
Viewport: the window where we render to.
* Viewport: the window where we render to.
Graphics Pipeline: the entire process a vertex has to walk through before ending up
as a pixel on your screen.
Shader: a small program that runs on the graphics card. Several stages of the graphics
* Shader: a small program that runs on the graphics card. Several stages of the graphics
pipeline can use user-made shaders to replace existing functionality.
Vertex: a collection of data that represent a single point.
* Vertex: a collection of data that represent a single point.
Normalized Device Coordinates: the coordinate system your vertices end up in
* Normalized Device Coordinates: the coordinate system your vertices end up in
after clipping and perspective division is performed on clip coordinates.
All vertex positions in NDC between -1.0 and 1.0 will not be discarded and
end up visible.
Vertex Buffer Object: a buffer object that allocates memory and stores all the vertex
* Vertex Buffer Object: a buffer object that allocates memory and stores all the vertex
data for the graphics card to use.
Vertex Array Object: stores buffer and vertex attribute state information.
* Vertex Array Object: stores buffer and vertex attribute state information.
*/

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