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Smart contract for "deddit" #7
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Eventually we'll need to move a lot of these tasks to their own separate issues, but for now we'll leave them here |
Just leaving this as a separate message in this issue, I'm going to be thinking about ways to get these react components in the decentralised network to integrate with other things like matrix and the web-frontend of our games. Update: https://github.com/ReactUnity/core (UNITY!!) |
Remember: |
Signal-K/marketplace#7 getComments was duplicated Clean hardhat and recompile
…ler sample scene for [SCD-1] Character controller: This is a 3d controller that currently has a method/class for taking in mouse input (x-axis and y-axis) and the player keyboard input for transform.position movement (mouse handles transform.rotate) Graph: Currently need to add a new package/utils library but other than that the logic for the graph is working and will be tapped into Signal-K/marketplace#7 and Signal-K/starsailors-boilerplate#2, taking in classification data and outputting it to a 3d object (nft -> #1) as well as other game-objects. Smart contract is being handled in marketplace repo for now (check submodule and referenced issues there)
We've got some 3d planets being rendered in javascript, these are based on the initial C# algorithms in Signal-K/starsailors#4, Signal-K/starsailors-boilerplate#1 We've got some plans to generate nfts from this: Signal-K/sytizen#18. The models here are based on the C# model, we'll have an API call setup later so that they're both equivalent to each other directly. Next step is setting up some image exports and saving user data, providing a way for users to export the 3JS graphic to their Supabase storage row. That will be commenced later on tonight. All the fields will be set to be callable via an API & we will compare the output of different Deepnote graphs generated from `lightkurve` to provide further adjustments to either end. One issue is that on the frontend for the generator, some of the components aren't selectable. This is because the original example components were built for a much older version of React>Next. Since these will be callable via a custom API, and the editor will be changed to be a form, that won't be an issue. Docs available at the central issues on signal-k org Signal-K/marketplace#19 Signal-K/marketplace#3 Signal-K/marketplace#7 Signal-K/Silfur#26 -> These will be added to posts on the image/comment sharing part of the site (and later on Lens -> team members can refer to the roadmap) so that will be routed internally.
A smart contract for the social networking component of the marketplace, nicknamed "Deddit" aka Decentralised(r)eddit due to the similar UI and style of the Reddit network.
Trying to investigate how to build a frontend for user posts that interacts with Moralis (and can maybe be taken off Moralis later, to something like Enjin etc) and the game, using the user's Eth account. I want to figure out how to get this to work in conjunction with other player-created networks like matrix-type (e.g. discord servers) instances so we can have an open standard for things like in-game alliances, discussions, transactions and an easy way to view all of them
This can also be translated to working with non-decentralised apps & games.
Building the contract - #7
Bugs/Errrors - 7.1
_contentId
&event ContentAdded
-> set asbytes3
instead ofbytes32
| 7.1.1validateReputationChange
| 7.1.2abi
| 7.1.3Important: using Metamask address (as a placeholder) for now, however we need to define an address for the smart contract -> use Moralis video address for when we push to semi-production stage?
Features to add - 7.2
Integrations - 7.3
Cadence
directoryExtending/Integrating (with rest of marketplace) - 7.4
Integrating (with Star Sailors) - 7.5
Integrating (with Signal-K backend) - 7.6
Extending the API
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