Make it easier to visualize test cases in-game #144
Merged
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When writing test cases or trying to figure out why a test case is failing, it's usually very helpful to visualize the test case in the game.
This PR takes all test cases that don't involve multiple dynamically created sub-tests, and moves their initial states into their own modules in
src/TestScenarios/
, thereby enabling visualization with minimal changes insrc/Main.elm
:Moving
tickNumber
intosrc/
means that it cannot useDebug.todo
anymore (becausenpm run build
would then fail), so I went withTick.genesis
because it seemed like the most reasonable option. I guesstickNumber n
would also make sense in principle, but it would causenpm test
to hang indefinitely should a negative number be passed totickNumber
.For the record, one can short-circuit
update
to speed up the visualization:(Without the
modBy 100
check, theStressTestRealisticTurtleSurvivalRound
scenario would crash withInternalError: too much recursion
.)💡
git show --color-moved=plain --color-moved-ws=allow-indentation-change