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Custom Items
Snivy Films edited this page Oct 24, 2025
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A collection of custom items that I have made over the time (plus one from Jamwolff). This is default settings and can be customized by the server owner.
| Item Name | Item Type | ItemID | Spawn Locations | Spawn Limit | Description |
|---|---|---|---|---|---|
| Obscurus Veil-5 | Flash Bang | 20 | 25% Chance in HCZ Armory, GR18, Surface Nuke Room, LCZ Armory. | 5 | When thrown, causes a permament smoke cloud to appear at place of detonation. |
| Explosive Round Revolver | Revolver | 21 | 10% Chance in MicroHID, HCZ Armory, 096s Room, 20% Chance in 049's Armory and 079's Armory. | 1 | When used, bullets becomes short fused grenades at point of impact they land. |
| Nerve Agent Grenade | Flash Bang | 22 | 25% Chance in LCZ Armory, HCZ Armory, 049 Armory, 079's Armory, and Surface Nuke Room. | 2 | When thrown, causes a customizable duration nerve agent that causes damage when walked through. |
| Phantom Decoy Device | Adrenline | 23 | 25% Chance to spawn in a random locker, 939's room, and Heavy Test Room. | 1 | When used, teleports the player randomly to a different room while dropping a fake corspe. Giving massive debuffs when used. |
| Phantom Lantern | Lantern | 24 | 10% Chance to spawn in MicroHID, 096s room, GR18, 106s Room, HczTestRoom. | 1 | When toggled, makes the player go incredibly slowly, become invisible, and walk through doors, while locking out the inventory. |
| Explosive Resistant Armor | Heavy Armor | 25 | 25% Chance to spawn in MicroHID, HCZ Armory, 049 Armory. | 1 | When equipped, makes the user more resistant to explosives. |
| LJ-429 | Adrenline | 26 | 100% Chance to spawn in 096s room. | 1 | When used, the player dies. |
| Phantom Pulse | FSP-9 | 27 | 25% Chance in Gate A, Gate B, GR-18. | 1 | When firing at friendlies, it will heal them, applying AHP if they have full health, when fired at zombies, gives them a chance to be revived back to a human role. |
| Silent Serenade | COM-18 | 28 | 20% Chance in 173 Armory, GR-18, 096 Room, PC-15. | 1 | When fired at someone, they will become tranquilized, SCPs have a resistance chance for it not to work, applying multiple tranquilizations will make the target more resistant to it. |
| SCP-1499 | SCP-268 | 29 | 10% Chance in MicroHID, 079's Room, In the escape hall building. | 1 | When putting on, will teleport you to a fixed point on the map for a specified amount of time. |
| PB-42 | Flash Bang | 30 | 50% Chance in Surface Nuke Room, HCZ Armory, 096s Room. | 5 | When throwing, will open doors and disconnect SCP-079 if 079 is at that camera. |
| Amnesioflux | SCP-500 | 31 | 100% Chance in 096s room. | 1 | When consumed, removes you as a target from 096, just make sure you're not looking at him when you take it. |
| C4 | Grenade | 32 | 10% Chance in Light Armory, 25% Chance in Heavy Armory, 50% Chance in 049 Armory and 079's Armory, 100% Chance in Surface Nuke | 5 | A grenade that can be remotely detonated, requires a radio to detonate (by base). |
| SCP-2818 | E11SR | 33 | 10% Chance in MicroHID, 079's Armory | 1 | When fired, you are the bullet. This will kill the shooter but will do a lot of damage to the target. Note due to SL's Anticheat, the player's ragdoll wont be on the target, sorry :<. |
| Infinite Pills | Painkillers | 34 | 50% Chance to appear in a Misc Locker, 939's Room, Heavy Test Room | 3 | When consumed, the pills dont go away, it wont heal you however. This is entirely a joke item. |
| Cluster Grenade | Grenade | 36 | 15% Chance to appear in Light Armory, Heavy Armory, 049/173 Armory, Surface Nuke, 079's Armory | 1 | When exploding, it spawns more grenades. |
| Additional Health 207 | Anti SCP-207 | 37 | 25% Chance to appear in MicroHID, 079's Armory, 106's Room | 1 | When consumed, it adds more health to the player until they die. |
| Nebula Carapace | Light Armor | 38 | 25% Chance in GR-18 Glass Box, Heavy Armory, 049's Armory, Old 173's Room at the bottom of the stairs, 939's room, PC-15 room | 1 | The armor is so light and makes the user feel lighter, as it gives the user to have lower gravity. |
| Viper PDW | Crossvec | 39 | Spawns on MTF Vanguard, 25% Chance to appear in Heavy Armory, 049 Armory, Inside 096 Containment Chamber, Inside 079's Armory | 1 | A firearm that does more damage the farther away the target is. |
| Pathfinder | COM-18 | 40 | Spawns on MTF Vanguard | 1 | A firearm that when hitting a foe, causes them to take increased damage for a short amount of time. |
| X-57 Helios Beam | E11SR | 41 | 20% Chance to appear in MicroHID Room, 079's Armory | 1 | It's an E11 but it fires lasers! |
| Multibang | Flash Bang | 42 | 15% Chance in Light Armory, Heavy Armory, 049's Armory, 079's Armory, Surface Nuke Room | 2 | When the initial detonates, the spawns others to detonate after a bit of time. |
| Pathfinder Grenade | Flash Bang | 43 | 15% Chance in MicroHID, Guaranteed to spawn on MTF Vanguard | 1 | When detonates, spawns lines to any players in the area. |
| Prototype Keycard Basic | Custom Keycard | 44 | 0% Chance in normal play, Guaranteed to spawn in MicroHID, Heavy Armory, 049's Armory, GR18, 106's Room, 330's Control Room, or 173's Gate Room during Operation Crossfire | 1 | A Keycard needed to be collected and refined into the Prototype Keycard Refined during Operation Crossfire. |
| Prototype Keycard Refined | Custom Keycard | 45 | Guaranteed to spawn when upgrading Prototype Keycard Basic in 914 | 0 | The upgraded keycard from 914 for Operation Crossfire. |
| ADATS | Logicer | 46 | Cannot Spawn | 0 | A Grenade Launcher that can launch multiple types of grenades, being able to trigger from impact, rollers, and force. |
| Portable Intercom | Radio | 47 | 10% Chance to spawn in MicroHID, 096's Room, GR-18, 106's Room, and Heavy Test Room | 1 | When turned on/off, it will grant global intercom to the user. |
| Husk Grenade | Flash Bang | 48 | 10% Chance to spawn in MicroHID, Heavy Armory, 049's Armory, 096's Room, 079's Armory | 5 | When detonated, it will give every human a husk infection if in range of detonation. |
| Calyxanide | Adrenline | 49 | 50% Chance to spawn in 939's Room, Heavy Armory, 049's Armory, 079's Armory | 2 | When used, it will cure a player of a Husk Infection. |
| TeleWand | Jailbird | 50 | 10% Chance to spawn in 079's Armory | 1 | When primary fire (left click), will save the spot, on secondary fire (right click), will teleport the player to the saved spot |
| Lunar Lob | Grenade | 51 | 15% Chance to spawn in Light Armory, GR-18, Gate A, Gate B | 2 | When detonated, grants low gravity to players for a short amount of time. |
| Cognitohazard Charm | Coin | 52 | 10% Chance to spawn in a locker | 1 | When having this item in your inventory, prevents 096 from enraging onto the holder for a short amount of time. |
| Bottle of Rum | SCP-207 | 53 | 35% Chance to spawn in a locker | 5 | It's rum, what else do you want me to say. |
| F4 | Flash Bang | 54 | 10% Chance in Light Armory, 25% Chance in Heavy Armory, 50% Chance in 049 Armory and 079's Armory, 100% Chance in Surface Nuke | 5 | A flashbang that can be remotely detonated. |
| Guardian Grenade | Grenade | 55 | 10% Chance in Light Armory, 25% Chance in Heavy Armory | 1 | A grenade that detonates when a player gets close |
| AED | Medkit | 56 | 25% Chance to spawn in Misc Lockers | 3 | A medkit that can revive a deceased player. |