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Custom Items

Snivy Films edited this page Oct 24, 2025 · 12 revisions

A collection of custom items that I have made over the time (plus one from Jamwolff). This is default settings and can be customized by the server owner.

Item Name Item Type ItemID Spawn Locations Spawn Limit Description
Obscurus Veil-5 Flash Bang 20 25% Chance in HCZ Armory, GR18, Surface Nuke Room, LCZ Armory. 5 When thrown, causes a permament smoke cloud to appear at place of detonation.
Explosive Round Revolver Revolver 21 10% Chance in MicroHID, HCZ Armory, 096s Room, 20% Chance in 049's Armory and 079's Armory. 1 When used, bullets becomes short fused grenades at point of impact they land.
Nerve Agent Grenade Flash Bang 22 25% Chance in LCZ Armory, HCZ Armory, 049 Armory, 079's Armory, and Surface Nuke Room. 2 When thrown, causes a customizable duration nerve agent that causes damage when walked through.
Phantom Decoy Device Adrenline 23 25% Chance to spawn in a random locker, 939's room, and Heavy Test Room. 1 When used, teleports the player randomly to a different room while dropping a fake corspe. Giving massive debuffs when used.
Phantom Lantern Lantern 24 10% Chance to spawn in MicroHID, 096s room, GR18, 106s Room, HczTestRoom. 1 When toggled, makes the player go incredibly slowly, become invisible, and walk through doors, while locking out the inventory.
Explosive Resistant Armor Heavy Armor 25 25% Chance to spawn in MicroHID, HCZ Armory, 049 Armory. 1 When equipped, makes the user more resistant to explosives.
LJ-429 Adrenline 26 100% Chance to spawn in 096s room. 1 When used, the player dies.
Phantom Pulse FSP-9 27 25% Chance in Gate A, Gate B, GR-18. 1 When firing at friendlies, it will heal them, applying AHP if they have full health, when fired at zombies, gives them a chance to be revived back to a human role.
Silent Serenade COM-18 28 20% Chance in 173 Armory, GR-18, 096 Room, PC-15. 1 When fired at someone, they will become tranquilized, SCPs have a resistance chance for it not to work, applying multiple tranquilizations will make the target more resistant to it.
SCP-1499 SCP-268 29 10% Chance in MicroHID, 079's Room, In the escape hall building. 1 When putting on, will teleport you to a fixed point on the map for a specified amount of time.
PB-42 Flash Bang 30 50% Chance in Surface Nuke Room, HCZ Armory, 096s Room. 5 When throwing, will open doors and disconnect SCP-079 if 079 is at that camera.
Amnesioflux SCP-500 31 100% Chance in 096s room. 1 When consumed, removes you as a target from 096, just make sure you're not looking at him when you take it.
C4 Grenade 32 10% Chance in Light Armory, 25% Chance in Heavy Armory, 50% Chance in 049 Armory and 079's Armory, 100% Chance in Surface Nuke 5 A grenade that can be remotely detonated, requires a radio to detonate (by base).
SCP-2818 E11SR 33 10% Chance in MicroHID, 079's Armory 1 When fired, you are the bullet. This will kill the shooter but will do a lot of damage to the target. Note due to SL's Anticheat, the player's ragdoll wont be on the target, sorry :<.
Infinite Pills Painkillers 34 50% Chance to appear in a Misc Locker, 939's Room, Heavy Test Room 3 When consumed, the pills dont go away, it wont heal you however. This is entirely a joke item.
Cluster Grenade Grenade 36 15% Chance to appear in Light Armory, Heavy Armory, 049/173 Armory, Surface Nuke, 079's Armory 1 When exploding, it spawns more grenades.
Additional Health 207 Anti SCP-207 37 25% Chance to appear in MicroHID, 079's Armory, 106's Room 1 When consumed, it adds more health to the player until they die.
Nebula Carapace Light Armor 38 25% Chance in GR-18 Glass Box, Heavy Armory, 049's Armory, Old 173's Room at the bottom of the stairs, 939's room, PC-15 room 1 The armor is so light and makes the user feel lighter, as it gives the user to have lower gravity.
Viper PDW Crossvec 39 Spawns on MTF Vanguard, 25% Chance to appear in Heavy Armory, 049 Armory, Inside 096 Containment Chamber, Inside 079's Armory 1 A firearm that does more damage the farther away the target is.
Pathfinder COM-18 40 Spawns on MTF Vanguard 1 A firearm that when hitting a foe, causes them to take increased damage for a short amount of time.
X-57 Helios Beam E11SR 41 20% Chance to appear in MicroHID Room, 079's Armory 1 It's an E11 but it fires lasers!
Multibang Flash Bang 42 15% Chance in Light Armory, Heavy Armory, 049's Armory, 079's Armory, Surface Nuke Room 2 When the initial detonates, the spawns others to detonate after a bit of time.
Pathfinder Grenade Flash Bang 43 15% Chance in MicroHID, Guaranteed to spawn on MTF Vanguard 1 When detonates, spawns lines to any players in the area.
Prototype Keycard Basic Custom Keycard 44 0% Chance in normal play, Guaranteed to spawn in MicroHID, Heavy Armory, 049's Armory, GR18, 106's Room, 330's Control Room, or 173's Gate Room during Operation Crossfire 1 A Keycard needed to be collected and refined into the Prototype Keycard Refined during Operation Crossfire.
Prototype Keycard Refined Custom Keycard 45 Guaranteed to spawn when upgrading Prototype Keycard Basic in 914 0 The upgraded keycard from 914 for Operation Crossfire.
ADATS Logicer 46 Cannot Spawn 0 A Grenade Launcher that can launch multiple types of grenades, being able to trigger from impact, rollers, and force.
Portable Intercom Radio 47 10% Chance to spawn in MicroHID, 096's Room, GR-18, 106's Room, and Heavy Test Room 1 When turned on/off, it will grant global intercom to the user.
Husk Grenade Flash Bang 48 10% Chance to spawn in MicroHID, Heavy Armory, 049's Armory, 096's Room, 079's Armory 5 When detonated, it will give every human a husk infection if in range of detonation.
Calyxanide Adrenline 49 50% Chance to spawn in 939's Room, Heavy Armory, 049's Armory, 079's Armory 2 When used, it will cure a player of a Husk Infection.
TeleWand Jailbird 50 10% Chance to spawn in 079's Armory 1 When primary fire (left click), will save the spot, on secondary fire (right click), will teleport the player to the saved spot
Lunar Lob Grenade 51 15% Chance to spawn in Light Armory, GR-18, Gate A, Gate B 2 When detonated, grants low gravity to players for a short amount of time.
Cognitohazard Charm Coin 52 10% Chance to spawn in a locker 1 When having this item in your inventory, prevents 096 from enraging onto the holder for a short amount of time.
Bottle of Rum SCP-207 53 35% Chance to spawn in a locker 5 It's rum, what else do you want me to say.
F4 Flash Bang 54 10% Chance in Light Armory, 25% Chance in Heavy Armory, 50% Chance in 049 Armory and 079's Armory, 100% Chance in Surface Nuke 5 A flashbang that can be remotely detonated.
Guardian Grenade Grenade 55 10% Chance in Light Armory, 25% Chance in Heavy Armory 1 A grenade that detonates when a player gets close
AED Medkit 56 25% Chance to spawn in Misc Lockers 3 A medkit that can revive a deceased player.

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