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Show index and memory mode in debugger tooltip #39

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@x3ro x3ro commented Jan 14, 2024

I'm currently trying to get started with reverse engineering SNES games, and as far as I could tell this information as not otherwise exposed, even though Mesen records it.

I don't really expect this to get merged in its current form, given that it's relatively SNES specific. But I didn't see a good way to start a discussion about whether this would make sense (there's no bugtracker right?), so let me know what you think 🙂

PS: Thanks for all your work 🚀

I'm currently trying to get started with reverse engineering
SNES games, and as far as I could tell this information as not
otherwise exposed, even though Mesen records it.:wq
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Thanks for the PR/idea - it could be useful to show this in some way, yea. I'll have to take a look at how this could be added - I think there are a couple more scenarios where specific CPUs have some special flags in the CDL data that might be relevant, too.

There's no bug tracker atm, unfortunately I already have such a huge backlog of things I have to fix/improve or that people have requested already that I prefer to keep the issues tab off for the time being to keep the workload manageable. That said, there's a thread on the NesDev forums for Mesen where people often report bugs, etc., so that's probably the best way to publicly report bugs/make requests at the moment.

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x3ro commented Jan 15, 2024

I fully understand the desire to not have a huge backlog of issues here on GitHub 😅 What do you think of enabling the GitHub discussions feature here in the repo, that way it would at least be possible to talk about potential features in a threaded way that's tied to the repo? 🤔

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x3ro commented Jan 15, 2024

Regarding the tooltip info, let me know where this would be best implemented. I would be up for implementing it, also for other CPUs if needed.
I was also thinking maybe an extra column that one can enable, like with the "show byte code" toggle, could make sense?

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