Skip to content

T4g1/TerrariaRGB

Repository files navigation

Terraria RGB

Interface between OpenRGB SDK and Terraria using DLL injection

How to build

  • The DLL needs to be compiled for 32 bits as Terraria itself uses a legacy 32 bits DLL
  • *.bat scripts are based on my setup, you need to adapt it
  • You need to build the Open RGB SDK C++ library in 32 bits too: https://github.com/Youda008/OpenRGB-cppSDK

How to use

  • OpenRGB server must be running
  • Replace CUESDK_2015.dll in the Terraria folder with the one you compiled
  • The game must be launched using the Terraria.exe and not the Steam launcher

Tools

SDKExplorer

During the reverse engineering, I used SDKExplorer to make call to the actual DLL used by Terraria and get the SDK version used (which is 2.10.91), that allowed me to download the correct SDK here: http://downloads.corsair.com/download?item=Files/CUE/CUESDK_2.10.91.zip

It can be used to test other DLL aswell I guess (you can use a tool like Dependencies Walker or any newer one to know what is exposed by the DLL)

OpenRGBTest

I used it to get all information I could about the devices in my setup. It is usefull to map the keys mostly

Misc

  • Enabling logging can cause delays in the DLL and Terraria is very strict about that and will crash if the DLL doesn't answer fast enough

About

Interface between OpenRGB SDK and Terraria using DLL injection

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors