bugfix: resolve performance issue with steamshim#548
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Signed-off-by: Michael Pollind <mpollind@gmail.com>
This was referenced May 14, 2026
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This pull request introduces a significant refactor and improvement to the Steam networking (SDR) packet handling system, transitioning from synchronous, request-based message polling to an event-driven, buffered architecture. The main goals are to improve packet delivery efficiency, reduce blocking, and ensure robust cleanup of resources. The changes affect both the game-side networking code (
net.c) and the SteamShim IPC layer (parent.cpp,child.cpp,mod_steam.h).The most important changes are:
Networking Layer Refactor and Buffering:
net.c). [1] [2]net.c). [1] [2]SteamShim Event and Message Handling:
child.cpp,parent.cpp). [1] [2] [3] [4]dispatchBuf) for efficient, non-blocking packet processing, and ensures correct synchronization and memory management (parent.cpp).API and Interface Updates:
mod_steam.h). [1] [2] [3] [4]These changes collectively modernize the SDR networking path, making it more robust, less blocking, and easier to maintain.