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Packet Level Hiding
Vanish++ hooks into the server's network layer via ProtocolLib to intercept and suppress packets that would reveal a vanished player's existence.
All features on this page require ProtocolLib 5.3.0+.
📁 All settings are inplugins/Vanishpp/config.yml
🔧 Change any value in-game with/vconfig <key> <value>then/vreload
Vanished player names are stripped from tab-completion packets before they reach any client - in chat, vanilla commands, and plugin commands.
To disable:
📁plugins/Vanishpp/config.yml→invisibility-features.hide-from-tab-complete: false
🔧 In-game:/vconfig invisibility-features.hide-from-tab-complete false
The player count shown in the multiplayer server list excludes vanished players. If you are the only online player and you are vanished, the server shows 0 / 20.
To disable server list adjustment:
📁plugins/Vanishpp/config.ymlvanish-appearance: adjust-server-list: false vanish-effects: hide-from-server-list: false🔧 In-game:
/vconfig vanish-appearance.adjust-server-list false
Vanished players render with a glowing outline visible only to staff with vanishpp.see. The glow is injected per-packet for each staff player individually.
To disable staff glow:
📁plugins/Vanishpp/config.yml→vanish-appearance.staff-glow: false
🔧 In-game:/vconfig vanish-appearance.staff-glow false
Players with vanishpp.see see vanished players in the tab list as gray, italicized entries. Normal players see no entry.
To change the tab prefix shown to staff:
📁plugins/Vanishpp/config.yml→vanish-appearance.tab-prefix
🔧 In-game:/vconfig vanish-appearance.tab-prefix "&c[HIDDEN] "
Vanish++ broadcasts a fake translation packet instead of a real join/quit - indistinguishable in any language.
To customise fake message text:
📁plugins/Vanishpp/config.yml→messages.fake-join/messages.fake-quit
Leave empty to use the server's native translation.
🔧 In-game:/vconfig messages.fake-quit ""
To disable fake/real message behaviour:
📁plugins/Vanishpp/config.ymlvanish-effects: hide-real-quit-messages: true hide-real-join-messages: true broadcast-fake-quit: true broadcast-fake-join: true🔧 In-game:
/vconfig vanish-effects.broadcast-fake-quit false
The following packets are suppressed for unauthorized clients:
| Packet | What It Prevents |
|---|---|
PLAYER_INFO / PLAYER_INFO_UPDATE
|
Tab list presence |
SPAWN_ENTITY / NAMED_ENTITY_SPAWN
|
Entity appearing on client |
ENTITY_METADATA |
Glow/state leaking |
ENTITY_EQUIPMENT |
Armor/item visibility |
ANIMATION |
Arm swing animations |
ENTITY_EFFECT |
Potion effect particles |
ENTITY_VELOCITY |
Movement vectors |
REL_ENTITY_MOVE |
Position updates |
ENTITY_LOOK |
Rotation updates |
ENTITY_TELEPORT |
Teleport packets |
ENTITY_HEAD_ROTATION |
Head tracking |
COLLECT |
Item pickup (scrubs vanished names) |
SET_PASSENGERS |
Mount/unmount events |
SCOREBOARD_TEAM |
Team packets (removes vanished names) |