A lightweight modern alternative to WorldGuard optimized for API usage
BStats can be found here
Command | Description | Permission |
---|---|---|
/area create [name] | create new areas | protect.command.area.create |
/area delete [area] | delete existing areas | protect.command.area.delete |
/area flag info [flag] (area) | query information about area flags | protect.command.area.flag.info |
/area flag list | list all existing area flags | protect.command.area.flag.list |
/area flag set [flag] [value] (area) | change specified flags of areas | protect.command.area.flag.set |
/area flag reset [flag] (area) | reset specified flags of areas | protect.command.area.flag.reset |
/area info (area) | query information about specific areas | protect.command.area.info |
/area list | list all areas | protect.command.area.list |
/area priority [priority] (area) | change the priority of areas | protect.command.area.priority |
/area redefine [area] | redefine the region of an existing area | protect.command.area.redefine |
/area schematic delete [area] | delete an area's schematic | protect.command.area.schematic.delete |
/area schematic load [area] | load in an area's schematic | protect.command.area.schematic.load |
/area schematic save [area] | save an area's schematic | protect.command.area.schematic.save |
/area select (area) | (worldedit) select the region of an existing area | worldedit.selection.pos |
/area teleport [area] | teleport yourself to an area | protect.command.area.teleport |
Flag | Description | Values |
---|---|---|
protect:enter | enable/disable entering areas | true / false |
protect:leave | enable/disable leaving areas | true / false |
protect:armor_stand_manipulate | enable/disable armor stand manipulation | true / false |
protect:armor_washing | enable/disable armor washing | true / false |
protect:banner_washing | enable/disable banner washing | true / false |
protect:block_absorb | enable/disable block absorption | true / false |
protect:block_break | enable/disable block breaking | true / false |
protect:block_burning | enable/disable block burning | true / false |
protect:block_drying | enable/disable block drying | true / false |
protect:block_fading | enable/disable block fading | true / false |
protect:block_growth | enable/disable block growth | true / false |
protect:block_igniting | enable/disable block ignition | true / false |
protect:block_moisturising | enable/disable block moisturising | true / false |
protect:block_place | enable/disable block placing | true / false |
protect:block_spread | enable/disable block spread | true / false |
protect:cauldron_evaporation | enable/disable cauldron evaporation | true / false |
protect:cauldron_extinguish_entity | enable/disable entity extinguishing by cauldron | true / false |
protect:cauldron_level_change_unknown | enable/disable unknown changes to cauldrons | true / false |
protect:crop_trample | enable/disable crop trampling | true / false |
protect:damage | enable/disable damage | true / false |
protect:empty_bottle | enable/disable emptying bottles | true / false |
protect:empty_bucket | enable/disable emptying buckets | true / false |
protect:entity_attack_entity | enable/disable entity attacking entities | true / false |
protect:entity_attack_player | enable/disable entity attacking players | true / false |
protect:entity_interact | enable/disable entity interaction | true / false |
protect:entity_item_drop | enable/disable entity drop items | true / false |
protect:entity_item_pickup | enable/disable entity pickup items | true / false |
protect:entity_shear | enable/disable shearing entities | true / false |
protect:explosions | enable/disable explosions | true / false |
protect:fill_bottle | enable/disable filling bottles | true / false |
protect:fill_bucket | enable/disable filling buckets | true / false |
protect:hanging_break | enable/disable breaking hanging entities (paintings, item frames) |
true / false |
protect:hanging_place | enable/disable placing hanging entities (paintings, item frames) |
true / false |
protect:hunger | enable/disable hunger | true / false |
protect:interact | enable/disable block interaction | true / false |
protect:leaves_decay | enable/disable leaves decaying | true / false |
protect:natural_cauldron_fill | enable/disable cauldron filling by natural causes (drip stone, downfall) |
true / false |
protect:natural_entity_spawn | enable/disable natural entity spawning | true / false |
protect:physics | enable/disable physics | true / false |
protect:player_attack_entity | enable/disable player attack entities | true / false |
protect:player_attack_player | enable/disable player attack players | true / false |
protect:player_item_drop | enable/disable player drop items | true / false |
protect:redstone | enable/disable redstone | true / false |
protect:shoot | enable/disable shooting projectile | true / false |
protect:shulker_washing | enable/disable shulker washing | true / false |
protect:time | change the time inside of an area | long |
protect:farewell | message that is send to players when leaving an area | string |
protect:greetings | message that is send to players when entering an area | string |
protect:weather | change the weather inside of an area | DOWNFALL / CLEAR |
Permission packs streamline server management by providing bundled options instead of dealing with a multitude of individual permissions.
Allows players to manage all areas and bypass all restrictions
protect.command.area.create
protect.command.area.delete
protect.command.area.manage
protect.bypass.admin
Allows players to bypass any restriction
protect.bypass.build
protect.bypass.break
protect.bypass.interact
protect.bypass.physical-interact
protect.bypass.entity-interact
protect.bypass.trample
protect.bypass.enter
protect.bypass.leave
protect.bypass.empty-bucket
protect.bypass.fill-bucket
protect.bypass.empty-bottle
protect.bypass.fill-bottle
protect.bypass.wash-banner
protect.bypass.wash-shulker
protect.bypass.wash-armor
Allows players to interact with areas in a non-destructive manner
protect.command.area.flag.info
protect.command.area.flag.list
protect.command.area.info
protect.command.area.list
Allows players to manage area flags
protect.command.area.flag.info
protect.command.area.flag.list
protect.command.area.flag.set
protect.command.area.flag.reset
Allows players to manage existing areas
protect.command.area
protect.command.area.flag
protect.command.area.priority
protect.command.area.redefine
protect.command.area.schematic
Allows players to manage area schematics
protect.command.area.schematic.delete
protect.command.area.schematic.load
protect.command.area.schematic.save
https://repo.thenextlvl.net/#/releases/net/thenextlvl/protect/api