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Restructure Matrix read operations #314
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            NikolaosPapailiou
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              | Original file line number | Diff line number | Diff line change | 
|---|---|---|
|  | @@ -36,6 +36,28 @@ | |
| #include <string> | ||
| #include <tiledb/tiledb> | ||
|  | ||
| // Default batch size for all TileDB read operations. | ||
| // This is expressed in number of array cells read per request. | ||
| constexpr size_t DEFAULT_READ_BATCH_SIZE_CELLS = 100000000; | ||
| There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I suggest using  | ||
| constexpr char READ_BATCH_SIZE_CELLS_CONFIG_KEY[] = | ||
| "vectorsearch.read_batch_size_cells"; | ||
| static size_t get_read_batch_size_cells(const tiledb::Context& ctx) { | ||
| auto config = ctx.config(); | ||
| if (config.contains(READ_BATCH_SIZE_CELLS_CONFIG_KEY)) { | ||
| auto tmp_str = config.get(READ_BATCH_SIZE_CELLS_CONFIG_KEY); | ||
| try { | ||
| size_t read_batch_size_cells = std::stoull(tmp_str); | ||
| return read_batch_size_cells; | ||
| } catch (const std::invalid_argument& e) { | ||
| throw std::invalid_argument( | ||
| "Failed to convert 'vectorsearch.read_batch_size_cells' to size_t " | ||
| "('" + | ||
| tmp_str + "')"); | ||
| } | ||
| } | ||
| return DEFAULT_READ_BATCH_SIZE_CELLS; | ||
| } | ||
|  | ||
| template <class... T> | ||
| constexpr bool always_false = false; | ||
|  | ||
|  | ||
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Does this result in incomplete queries whenever
read_batch_size_cellsis less thantotal_size? I don't think we should batch read unless we actually need to. That is, we should always try to readtotal_sizeand then iterate if we don't gettotal_size.Having incomplete queries here is a very edge case. Reading in batches may or may not solve that issue, but it adds latency to the common case.
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The point of
read_batch_size_cellsis to setup a cap on the individual request size to TileDB. The cap is configurable, so we could set it to a large value in order to perform all requests in one go.To explain why I expect this to reduce our memory footprint without large latency overhead, lets use an example:
tiledb://arrayThere was a problem hiding this comment.
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One rule in software is "don't pay for what you don't need." It is true that there is only a 5% penalty with this particular set of assumptions. However, I expect the server is going to deal with its memory footprint in its own way, which is why we might get incomplete reads. I would say just request what is needed and let the server say how much memory it wants to devote to that or not.
Do other apps try to be parsimonious this way?
I guess, on the other hand, since this is configurable, we can always just make it really large.