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added 30 commits
November 9, 2025 00:06
* cast/distance reduction to robes, dist to shawl
… data from previous session
* gnome adjust some models new gear, refactor head rotation and thus height offset * testing of xp orbs
…tead of eating input * fix broken sleep CON calculation not decreasing with CON
… 3 secs * fix LB/RB navigation allowing charsheet on itemfxGui * door sliding ignore if to the side of a doorway (if wall was destroyed) * hotbar show spell + icon * fix itemEffectsGUI scaled goldCost incorrect when no skill level * some console commands for spawning tomes
* clean up some global variables in actMonster * fix foci/instrument defending while radial menu open * foci/instrument to hotbar filter
* water splash for items and players * fix herx orb dropping on death, as with duck * gameplay modifier .json disables achievements * fix processing scores .json character name being the hash for queued entries
* earth sprite sounds * bless duck feather * pipe when hunger off/insect increase damage interval, reduce shakes * class 24 * thrown shuri/chakram return item when falling in pit * fix random stealth level ups
* project spirit stub, debug cam update ==1 to !=0 * fix duck item lookup in actItem
* fix world chatboxes x/y position not lerping * duck no break * shillelagh atk * fix light spell levelling, adjust sustain spell MP to be 5 + 5x rank * spell levelling requires at least 5 + 5x rank to start trigger * fix greasy drop netcode * spells get bonus MP spent on level up based on proficiency * _m cant vomit * lightning bolt update sfx * spells do a 2x move check for fast projectiles * player mushroom death spawn * mushroom casted releases spores on death
* spirit ghost follower wheel and other mechanics
…n numkey press * duck return to hotbar slot like boomerang * steam set recently played with on lobby data update * sfx for static / mage foci * fix flail HUD clipping
* duck dodge on enemy path, enemy takes a swing * duck bit longer distracted cooldown, runs away when broken * duck fp model z adjust * limit duck fishing qty per level, rare boot find * spirit ghost hud icons, don't allow profile toggle when inventory open * fix _m legs * fix gravestone world tooltip pos * spell meteor/earth cast sfx * project spirit add levelling * client sustain spells get transmitted when deleted (light/shade wouldn't expire on next floor) * shade follows a little bit ahead
* player quack max 3 targets, 50% for third
* duck only target enemies on throw * duck dont use on defend cmd when radial menu open * debug code for frameskip and mouse motions
* fix knockback etc not working when using chat cmd * longer punisher hood regen time 5 to 10 sec * accursed starts with 5 INT from 10 * fix confuse potion aggro reset * light spell staff fix 1 mp drain at 2 minutes, fix wonderlight/shadebolt following ahead of target
* friendly fire changes - when off only player-outgoing damage on other players or npc allies is negated * friendly fire off - friendly particles go through allies instead of deletion (except thrown) * aoe spells adjust friendly fire checks * new race FP hand models * fire wall knockback up to 5 from 3 hits, only 3 dmg hits
* fix hot tub achievement
* hotfixes
* auto appraise fix not checking for existing appraisal time remaining
* reduce scion recharge from spells from 20% to 5% per tier
* skills page lore fix numeric totals for capstone
* lower level spells can now level up, requires 4+ level ups after difficulty + 20 skill * fix grease spell level ups * sigil/sanctuary increase proc percents * fix spirit weapon and spores aggro
…tomatically if no manual target selected
* play message on floor decend for unid advancement
* hotfixes
* set player head sprite to default based on player race
* toggle appraise manual lock on click
* hotfixes
* bump game version
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