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# Changelog | ||
All notable changes to this package will be documented in this file. | ||
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) | ||
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## [1.3.1] - 2019-11-06 | ||
### Changed | ||
- [RuleTile] Simplified | ||
- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles | ||
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### Fixed | ||
- [RuleTile] Fix remote positions missing of MirrorXY (#148) | ||
- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case | ||
- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule | ||
- [RuleTile] Fix random rotation calculation mistake | ||
- [RuleTile] Fix cache data will not update when rule change | ||
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## [1.3.0] - 2019-11-01 | ||
### Changed | ||
- [RuleTile] changed from using index to using position. | ||
- [RuleTile] Additional storage rule position. | ||
- [RuleTile] Delete DontCare rule. | ||
- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set. | ||
- [RuleTile] No longer fixed to checking around 8 rules. | ||
- [RuleTile] RefreshTile() will refresh affected remote Tiles. | ||
- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later) | ||
- [IsometricRuleTile] Rewrite. | ||
- [HexagonalRuleTile] Rewrite. | ||
- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush | ||
- [RuleTile] Add MirrorXY Transform Rule | ||
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## [1.2.0] - 2019-10-17 | ||
### Changed | ||
- [PrefabBrush] Erase GameObjects at target position before painting | ||
- [RuleTileEditor] Made RuleTileEditor and children public | ||
- [RuleTile] Roll back m_Self to this. | ||
- [RuleOverrideTile] Remove m_OverrideSelf property. | ||
- [RuleOverrideTile] Inherit custom properties from custom RuleTile. | ||
- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile. | ||
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## [1.1.0] - 2019-08-23 | ||
### Changed | ||
- Validate Gap and Limit for GroupBrush | ||
- Fix z iterator for RandomBrush | ||
- Check randomTileSets on addToRandomTiles | ||
- Add Anchor to GameObjectBrush and PrefabBrush | ||
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## [1.1.0] - 2019-03-22 | ||
### Changed | ||
- Copy GameObject when copying TilingRule in RuleOverrideTile | ||
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## [1.1.0] - 2019-03-08 | ||
### Added | ||
- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras | ||
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### Changed | ||
- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace | ||
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## [1.0.0] - 2019-01-02 | ||
### This is the first release of Tilemap Extras, as a Package | ||
# Changelog | ||
All notable changes to this package will be documented in this file. | ||
|
||
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) | ||
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||
## [1.4.0] - 2020-01-07 | ||
### Added | ||
- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules | ||
- [RuleTile] Hidden Rule field | ||
- [CustomRuleTile] Support custom field of Object type | ||
- [CustomRuleTile] Support HideInInspector, DontOverride attributes | ||
- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile | ||
- [RuleOverrideTile] Add GameObject overrides | ||
- [RuleOverrideTile] List height lessen | ||
- [RuleOverrideTile] Don't override null sprite | ||
- [RuleOverrideTile] Add static preview | ||
- [AdvancedRuleOverrideTile] List GUI simplify | ||
- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides | ||
- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance | ||
- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference | ||
- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap | ||
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### Fixed | ||
- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale | ||
- [RuleTile] Fixed override tiles have not update when default properties changed | ||
- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder | ||
- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush | ||
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## [1.3.1] - 2019-11-06 | ||
### Changed | ||
- [RuleTile] Simplified | ||
- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles | ||
|
||
### Fixed | ||
- [RuleTile] Fix remote positions missing of MirrorXY (#148) | ||
- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case | ||
- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule | ||
- [RuleTile] Fix random rotation calculation mistake | ||
- [RuleTile] Fix cache data will not update when rule change | ||
|
||
## [1.3.0] - 2019-11-01 | ||
### Changed | ||
- [RuleTile] changed from using index to using position. | ||
- [RuleTile] Additional storage rule position. | ||
- [RuleTile] Delete DontCare rule. | ||
- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set. | ||
- [RuleTile] No longer fixed to checking around 8 rules. | ||
- [RuleTile] RefreshTile() will refresh affected remote Tiles. | ||
- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later) | ||
- [IsometricRuleTile] Rewrite. | ||
- [HexagonalRuleTile] Rewrite. | ||
- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush | ||
- [RuleTile] Add MirrorXY Transform Rule | ||
|
||
## [1.2.0] - 2019-10-17 | ||
### Changed | ||
- [PrefabBrush] Erase GameObjects at target position before painting | ||
- [RuleTileEditor] Made RuleTileEditor and children public | ||
- [RuleTile] Roll back m_Self to this. | ||
- [RuleOverrideTile] Remove m_OverrideSelf property. | ||
- [RuleOverrideTile] Inherit custom properties from custom RuleTile. | ||
- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile. | ||
|
||
## [1.1.0] - 2019-08-23 | ||
### Changed | ||
- Validate Gap and Limit for GroupBrush | ||
- Fix z iterator for RandomBrush | ||
- Check randomTileSets on addToRandomTiles | ||
- Add Anchor to GameObjectBrush and PrefabBrush | ||
|
||
## [1.1.0] - 2019-03-22 | ||
### Changed | ||
- Copy GameObject when copying TilingRule in RuleOverrideTile | ||
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||
## [1.1.0] - 2019-03-08 | ||
### Added | ||
- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras | ||
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||
### Changed | ||
- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace | ||
|
||
## [1.0.0] - 2019-01-02 | ||
### This is the first release of Tilemap Extras, as a Package |
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{ | ||
"name": "com.unity.2d.tilemap.extras", | ||
"displayName": "Tilemap Extras", | ||
"version": "1.3.1", | ||
"unity": "2019.2", | ||
"description": "Tilemap Extras is a package that contains extra scripts for use with the Tilemap. These include custom Tiles and Brushes.", | ||
"keywords": ["2d"], | ||
"category": "2D", | ||
"dependencies": { | ||
"com.unity.modules.tilemap": "1.0.0", | ||
"com.unity.2d.tilemap": "1.0.0" | ||
} | ||
} | ||
{ | ||
"name": "com.unity.2d.tilemap.extras", | ||
"displayName": "Tilemap Extras", | ||
"version": "1.4.0", | ||
"unity": "2019.2", | ||
"description": "Tilemap Extras is a package that contains extra scripts for use with the Tilemap. These include custom Tiles and Brushes.", | ||
"keywords": ["2d"], | ||
"category": "2D", | ||
"dependencies": { | ||
"com.unity.modules.tilemap": "1.0.0", | ||
"com.unity.2d.tilemap": "1.0.0" | ||
} | ||
} |