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Add CHANGELOG entry
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -10,6 +10,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- It is now possible to control which port clients will bind to using the `UnityTransport.ConnectionData.ClientBindPort` field. If not set, clients will bind to an ephemeral port (same as before this change). (#3764)
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### Changed
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