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Releases: ViralReaction/MedievalOverhaul

Medieval overhaul 1.6.1

11 Aug 22:25

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Medieval Overhaul 1.6.0.a

12 Jul 22:19

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Initial 1.6 Update

  • Zero testers so who knows what is broken.

Medieval Overhaul 1.5.23 Hotfix1

21 Apr 23:43

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Fixed:

Beehive Construct

Medieval Overhaul 1.5.23

20 Apr 21:24

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Fixed:

Furniture beauty
Description grammar
Manual cereal grinding workSpeedStat and effectWorking no longer cooking. (Prevents errors on crafting spot)
Bulk cloth spinning workAmount

Medieval Overhaul 1.5.22

05 Apr 20:16

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Changed:

  • Default rotation on industrial processors

Fixes:

  • Blast Furnace graphic when filled
  • Industrial Processor interaction cells

Medieval Overhaul 1.5.21

05 Apr 02:17

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Changed:

Deconstruct Bee Hive
Bone Nutrition set to 0.01 to support creatures like Warg
Consolidated Tanning Liquor recipes
Hood set back to Overhead due to graphic issues
Candlemaking Neolithic
Tavern Owner Research
Tome of Knowledge changed to build only from Explorer's Table
Named armor buff

Added:

Industrial production chain buildings
Food Tanning Liquor use bone and egg
Dryad log poop
Brewing research to Tavern Owner scenario
MedievalStart and TribalStart research to Lonewolf and Mercenary Company scenarios
Stonecutting to MedievalStart

Removed:

CE wood patches

Fixed:

Ancient Remains deconstruct materials
Tanning Liquor Recipes label strings
Zweihander's hat draw layer
Zweihander's helm missing painshock threshold
Various description string grammar
VFEM2 alchemical recipeUser patches
Textile barrel accepting leather
Scenario starting dialog
Various workgiver labels
Adorned Mail Hauberk stuff value

Medieval Overhaul 1.5.20

17 Mar 22:59

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Changed:

  • Armor rebalance (Protection, Cost, Work)
  • Increase leather glove and boot insulation
  • Flat Insulation value for padded helmets
  • Increase fabric helmet cold insulation values
  • Slight performance increase for water wheel cache rebuilds
  • Several helmets moved to inner helmet layer
  • Several helmets moved to hood layer
  • Bigger helmets occupy both OverHead and Hood Layer
  • Closed flat-top renamed to Chainveil Helmet
  • Chain Coif Open/Close
  • Chain Flat Top Open/Close
  • Renamed second klappvisier bascinet to klappviser barbute
  • Zweihander Cuirass (Fluffy) properly labeled
  • Recipe's that used RawWheat now use Cereal thing category

Added:

  • Inner helmet layer
  • Hounskull helmet

Removed:

  • Research from un-craftable apparel

Fixed:

  • Gastronomy compatibility (Will use lower performance patch due to compatibility issues)
  • Conditional patch on milkable chemfuel toggle
  • Conditional patch Hospitality
  • VE Gene leatherDef when not actually leather