Advanced post-processing effects for URP.
This is experimental post processing effects from various sources to use in my URP projects. Check out the effects and requirements before including into your project.
- Unity 6000.0.58f2 (URP 17) or above.
- Some of the effetcs require Deferred rendering path, otherwise artifacts may occur.
- Open the Package Manager and select Add package from git URL from the add menu.
- Enter https://github.com/Warwlock/Advanced-PostFX-URP.git to install this package.
- If Unity could not find git, consider installing it here.
- Add the renderer features you want to use in your project into the active URP renderer.
- Add the override you want to use to the scene's Volume.
- Ground Truth Ambient Occlusion (GTAO)
- Auto Exposure
- Difference of Gaussians (Basic and Extended)
- Basic Edge Detection
- Object Outline based on object layer.
- Advanced Tone Mapping (Custom3D - Shclick - Ward - Reinhard - ReinhardExtended - Hable - Uchimura - NarkowiczACES - HillACES)
https://github.com/Warwlock/Advanced-PostFX-URP/blob/main/Documentation~/Documentation.md