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Xaimelee/README.md

Greetings!

I enjoy and definitely prefer using C# and GDScript for anything game development, primarily using Unity or the Godot Engine. When it comes to modding, which has been primarily for Europa Universalis IV, it uses a inhouse scripting language with some elements of LUA.

Speaking of Europa Universalis IV, I created a tool for modders to help speed up the creation of mission trees for the game which can be viewed HERE. It is a desktop application which outputs txt files with code snippets based off what the user designs. This was made using the Unity Engine.

My time as a modder has been fairly active, most noteably participating and for a time running a Multiplayer community and modification for a server consisting of hundreds of players, that being Hashinshin Multiplayer or HashMP for short.

Modifications:

Pinned Loading

  1. mrhq-website mrhq-website Public

    JavaScript

  2. Rex Rex Public

    Lua

  3. rex_europae rex_europae Public

    Lua

  4. PDXMP/HashMP_CE PDXMP/HashMP_CE Public

    Multiplayer Mod for Europa Universalis IV

    Lua 2 5

  5. xaimelee.github.io xaimelee.github.io Public

    HTML

  6. mrhq-website-m6 mrhq-website-m6 Public

    JavaScript