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3 changes: 3 additions & 0 deletions .idea/.gitignore

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6 changes: 6 additions & 0 deletions .idea/misc.xml

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11 changes: 11 additions & 0 deletions BlueJ.NaiveTicket.iml
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
80 changes: 53 additions & 27 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,33 +13,43 @@ There is 35 pages of reading and exercises in the chapter.
Work through all these exercises. You edit this file with your answers for these exercises.

### Exercise 2.1
* Create a TicketMachine object on the object bench.
* Create a TicketMachine object on the object bench.
* Upon viewing its methods, `getBalance`, `getPrice`, `insertMoney`, `printTicket`.
* Use `getPrice` method to view the value of the price of the tickets that was set when this object was created.
* Use `insertMoney` method to simulate inserting an amount of money into the machine.
* Use `getBalance` to check that the machine has a record of the amount inserted.
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.
* You can insert several separate amounts of money into the machine, just like you might insert multiple
* coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine,
* a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method.
* A facsimile ticket should be printed in the BlueJ terminal window.

### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?
* The balance is $0.

### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
* Do you notice anything strange about the machine’s behavior?
* What happens if you insert too much money into the machine – do you receive any refund?
* What happens if you do not insert enough and then try to print a ticket?
* Do you notice anything strange about the machine’s behavior?
* The machine continues to add that amount on to what I already paid.

* What happens if you insert too much money into the machine – do you receive any refund?
* No, it moves the money to the Total.

* What happens if you do not insert enough and then try to print a ticket?
* The machine says that I need 500 cents and only entered 300.

### Exercise 2.4
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.

### Exercise 2.5
* Create another ticket machine for tickets of a different price.
* Buy a ticket from that machine.
* Does the printed ticket look different?
* Buy a ticket from that machine.
* Does the printed ticket look different?
* Only slightly, it just changes the print that the ticket costs.

### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.

?
### Exercise 2.7
Does it matter whether we write<br>
`public class TicketMachine`<br>
Expand All @@ -48,37 +58,50 @@ or<br>
in the outer wrapper of a class?

* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
* Do you notice a change in the class diagram?
* What error message do you get when you now press the compile button?
* Do you think this message clearly explains what is wrong?
* Do you notice a change in the class diagram?
* Yes, it is crosshatched.

* What error message do you get when you now press the compile button?
* <identifier> expected

* Do you think this message clearly explains what is wrong?
* Somewhat, but I think it could be more clear on what an identifier would be.

### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.
* It is possible because it allows me to compile and run the tests.

### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you,
* to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.
* Methods - getPrice(), getTicketNumber(), getBalance(),
* Constructor - TicketMachine
* Fields - price, balance, total, ticketnumber,

### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?
* Constructors must be named the same as the class and they cannot return anything.

### Exercise 2.11
* What do you think is the type of each of the following fields?

```java
private int count;
private Student representative;
private Server host;
private int count; - primitive
private Student representative; - object
private Server host; - object
```



### Exercise 2.12
* What are the names of the following fields?

```java
private boolean alive;
private Person tutor;
private Game game;
private boolean alive; - alive
private Person tutor; - tutor
private Game game; - game
```
### Exercise 2.13

Expand All @@ -89,34 +112,37 @@ private int price;
```
does it matter which order the three words appear in?
* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?
* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible? Yes, and they do not seem to be possible in any other order, or it will not compile.

* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!

### Exercise 2.14
* Is it always necessary to have a semicolon at the end of a field declaration?
* Yes.
* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.


### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.
* public int status;

### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)
public Student(String name)-Student
```

### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
public Book(String title, double price)-Two, one of String type and one of Double type
```

### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?
* Can you assume anything about the names of its fields?
* Can you guess what types some of the `Book` class’s fields might be? - String and Double?
* Can you assume anything about the names of its fields? - title and price?

READ upto and INCLUDING section 2.15 of this chapter.
2 changes: 1 addition & 1 deletion TicketMachine.java
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
* @author David J. Barnes and Michael Kolling
* @version 2008.03.30
*/
public class TicketMachine
class TicketMachine
{
// The price of a ticket from this machine.
private Integer price;
Expand Down
58 changes: 37 additions & 21 deletions bluej.pkg
Original file line number Diff line number Diff line change
@@ -1,32 +1,48 @@
#BlueJ package file
editor.fx.0.height=722
editor.fx.0.width=800
editor.fx.0.x=709
editor.fx.0.y=113
objectbench.height=101
objectbench.width=461
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
editor.fx.0.height=0
editor.fx.0.width=0
editor.fx.0.x=0
editor.fx.0.y=0
objectbench.height=154
objectbench.width=776
package.divider.horizontal=0.6
package.divider.vertical=0.8007380073800738
package.editor.height=427
package.editor.width=674
package.editor.x=1067
package.editor.y=119
package.divider.vertical=0.7029520295202952
package.editor.height=374
package.editor.width=682
package.editor.x=1872
package.editor.y=0
package.frame.height=600
package.frame.width=800
package.numDependencies=0
package.numTargets=1
package.numDependencies=1
package.numTargets=3
package.showExtends=true
package.showUses=true
project.charset=UTF-8
readme.height=58
readme.height=60
readme.name=@README
readme.width=47
readme.width=48
readme.x=10
readme.y=10
target1.height=50
target1.name=TicketMachine
target1.height=70
target1.name=TicketMachineTest
target1.showInterface=false
target1.type=ClassTarget
target1.width=120
target1.x=80
target1.y=50
target1.type=UnitTestTargetJunit4
target1.width=130
target1.x=480
target1.y=90
target2.height=50
target2.name=TicketMachine
target2.showInterface=false
target2.type=ClassTarget
target2.width=120
target2.x=240
target2.y=160
target3.height=70
target3.name=README.md
target3.type=TextTarget
target3.width=120
target3.x=80
target3.y=30
58 changes: 37 additions & 21 deletions package.bluej
Original file line number Diff line number Diff line change
@@ -1,32 +1,48 @@
#BlueJ package file
editor.fx.0.height=722
editor.fx.0.width=800
editor.fx.0.x=709
editor.fx.0.y=113
objectbench.height=101
objectbench.width=461
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
editor.fx.0.height=0
editor.fx.0.width=0
editor.fx.0.x=0
editor.fx.0.y=0
objectbench.height=154
objectbench.width=776
package.divider.horizontal=0.6
package.divider.vertical=0.8007380073800738
package.editor.height=427
package.editor.width=674
package.editor.x=1067
package.editor.y=119
package.divider.vertical=0.7029520295202952
package.editor.height=374
package.editor.width=682
package.editor.x=1872
package.editor.y=0
package.frame.height=600
package.frame.width=800
package.numDependencies=0
package.numTargets=1
package.numDependencies=1
package.numTargets=3
package.showExtends=true
package.showUses=true
project.charset=UTF-8
readme.height=58
readme.height=60
readme.name=@README
readme.width=47
readme.width=48
readme.x=10
readme.y=10
target1.height=50
target1.name=TicketMachine
target1.height=70
target1.name=TicketMachineTest
target1.showInterface=false
target1.type=ClassTarget
target1.width=120
target1.x=80
target1.y=50
target1.type=UnitTestTargetJunit4
target1.width=130
target1.x=480
target1.y=90
target2.height=50
target2.name=TicketMachine
target2.showInterface=false
target2.type=ClassTarget
target2.width=120
target2.x=240
target2.y=160
target3.height=70
target3.name=README.md
target3.type=TextTarget
target3.width=120
target3.x=80
target3.y=30