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125 changes: 118 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,48 +21,122 @@ Work through all these exercises. You edit this file with your answers for these
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.

### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?
* What value is returned if you check the machine’s balance after it has printed a ticket?

```java
0
```

### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
* Do you notice anything strange about the machine’s behavior?
* What happens if you insert too much money into the machine – do you receive any refund?
* What happens if you do not insert enough and then try to print a ticket?
* Do you notice anything strange about the machine’s behavior?

```java
It prints a ticket no matter how much money you have, and it always resets the balance back to zero after printing ticket.
```

* What happens if you insert too much money into the machine – do you receive any refund?

```java
No refund is received.
```

* What happens if you do not insert enough and then try to print a ticket?

```java
A ticket will print always, no matter how much money you have.
```


### Exercise 2.4
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.

### Exercise 2.5
* Create another ticket machine for tickets of a different price.
* Buy a ticket from that machine.
* Does the printed ticket look different?
* Does the printed ticket look different?

```java
The balance and cost of ticket both reset. Ticket cost gets changed to whatever you set it to.
```


### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.

```java
public class Student {

}
```

```java
public class LabClass {

}
```

### Exercise 2.7
Does it matter whether we write<br>
`public class TicketMachine`<br>
or<br>
`class public TicketMachine`<br>
in the outer wrapper of a class?

```java
Yes, it does matter. It should be

public class TicketMachine
```

* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
* Do you notice a change in the class diagram?
* What error message do you get when you now press the compile button?
* Do you think this message clearly explains what is wrong?

```java
Yes, on the diagram the class TicketMachine is now unable to be compiled. It is criss-crossed in red.
```

* What error message do you get when you now press the compile button?

```java
4 errors are found after attempting to compile.
* <identifier>expected
* <identifier>expected
* illegal start of expression
* invalid method declaration; return type required
```
* Do you think this message clearly explains what is wrong?

```java
I do not think so because the errors point to other issues in the code, and not the fact that the class was not declared properly.
```

### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.

```java
Yes, it is possible.
```

### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.

```java
Fields: price, balance, total
Constructors: TicketMachine
Methods: getPrice(), getBalance(), insertMoney(), printTicket()
```


### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?

```java
TicketMachine just sets initial values but does not return or compute any values. The other methods all return or compute values.
```

### Exercise 2.11
* What do you think is the type of each of the following fields?

Expand All @@ -72,6 +146,12 @@ private Student representative;
private Server host;
```

```java
private int count; is type int
private Student representative; is type Student
private Server host; is type Server
```

### Exercise 2.12
* What are the names of the following fields?

Expand All @@ -80,6 +160,11 @@ private boolean alive;
private Person tutor;
private Game game;
```

```java
alive, tutor, game
```

### Exercise 2.13

In the following field declaration from the TicketMachine class<br>
Expand All @@ -91,6 +176,11 @@ does it matter which order the three words appear in?
* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?

```java
Yes, the diagrams turn red after clicking compile. This indicates that there are errors in the code and it will not work. Therefore, other orders are not possible.
```

* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!

Expand All @@ -99,24 +189,45 @@ possible?
* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.

```java
Yes, it is always necessary to have a semicolon at the end of a field declaration. If you do not have one then Java does not know that it is the end of the declaration.
```


### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.

```java
private int status;
```

### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)
```

```java
It belongs to Student.
```

### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
```

```java
There are two parameters, title and price, and the their types are String and double.
```

### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?
* Can you assume anything about the names of its fields?

```java
Some types might include int, String, char
You could possibly assume the names themselves based on what the type is.
```

READ upto and INCLUDING section 2.15 of this chapter.
2 changes: 1 addition & 1 deletion TicketMachine.java
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
* @author David J. Barnes and Michael Kolling
* @version 2008.03.30
*/
public class TicketMachine
class TicketMachine
{
// The price of a ticket from this machine.
private Integer price;
Expand Down
62 changes: 39 additions & 23 deletions bluej.pkg
Original file line number Diff line number Diff line change
@@ -1,32 +1,48 @@
#BlueJ package file
editor.fx.0.height=722
editor.fx.0.width=800
editor.fx.0.x=709
editor.fx.0.y=113
objectbench.height=101
objectbench.width=461
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
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package.showExtends=true
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project.charset=UTF-8
readme.height=58
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readme.name=@README
readme.width=47
readme.width=48
readme.x=10
readme.y=10
target1.height=50
target1.name=TicketMachine
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target1.name=TicketMachineTest
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target1.type=ClassTarget
target1.width=120
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target1.type=UnitTestTargetJunit4
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62 changes: 39 additions & 23 deletions package.bluej
Original file line number Diff line number Diff line change
@@ -1,32 +1,48 @@
#BlueJ package file
editor.fx.0.height=722
editor.fx.0.width=800
editor.fx.0.x=709
editor.fx.0.y=113
objectbench.height=101
objectbench.width=461
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
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readme.name=@README
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