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97 changes: 83 additions & 14 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,28 +18,52 @@ Work through all these exercises. You edit this file with your answers for these
* Use `getPrice` method to view the value of the price of the tickets that was set when this object was created.
* Use `insertMoney` method to simulate inserting an amount of money into the machine.
* Use `getBalance` to check that the machine has a record of the amount inserted.
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.

### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?
* Value is 0

### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
* Do you notice anything strange about the machine’s behavior?
* What happens if you insert too much money into the machine – do you receive any refund?
* What happens if you do not insert enough and then try to print a ticket?
* Do you notice anything strange about the machine’s behavior?

* Only difference I have noticed are my own inputs into the machine, i.e. pricing the tickets and inserting different amounts of money

* What happens if you insert too much money into the machine – do you receive any refund?

* No refund was issued. When checking the balance, the balace states 0.
* What happens if you do not insert enough and then try to print a ticket?

* Nothing happens from the string other than the total is updated.

### Exercise 2.4
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.

### Exercise 2.5
* Create another ticket machine for tickets of a different price.
* Buy a ticket from that machine.
* Does the printed ticket look different?
* Buy a ticket from that machine.
* Does the printed ticket look different?

* No

### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.

```
public class Student
{
Inner part of the class omitted.
}
```
```
public class LabClass
{
Inner part of the class omitted.
}
```


### Exercise 2.7
Does it matter whether we write<br>
`public class TicketMachine`<br>
Expand All @@ -48,21 +72,35 @@ or<br>
in the outer wrapper of a class?

* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
* Do you notice a change in the class diagram?
* What error message do you get when you now press the compile button?
* Do you think this message clearly explains what is wrong?
* Do you notice a change in the class diagram?

* The Ticket Machine has red hash lines in the diagram box.
* What error message do you get when you now press the compile button?

* "Error(s) found in class
* Do you think this message clearly explains what is wrong?

* It is not clearly explains but it does give good hints, such as where they error is located.

### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.

* No compilation errors come up and the scope highlighting still appears to be correct.

### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.

* Constructor: TicketMachine
* Fields: price, balance, total, ticketNumber
* Methods: getPrice, getTicketNumber, getBalance, insertMoney, calculateTotal, incrementTicketNumber

### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?

* When trying creating a new object and looking at the options to call upon, the constructor is not listed.

### Exercise 2.11
* What do you think is the type of each of the following fields?

Expand All @@ -71,6 +109,9 @@ private int count;
private Student representative;
private Server host;
```
1. int is an integer
2. Student is a string
3. Server is a string

### Exercise 2.12
* What are the names of the following fields?
Expand All @@ -80,6 +121,10 @@ private boolean alive;
private Person tutor;
private Game game;
```
1. private boolean alive; has the name "alive"
2. private Person tutor; has the name "tutor"
3. private Game game; has the name "game"

### Exercise 2.13

In the following field declaration from the TicketMachine class<br>
Expand All @@ -88,35 +133,59 @@ In the following field declaration from the TicketMachine class<br>
private int price;
```
does it matter which order the three words appear in?

1. Yes the order matters

* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?
* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!

* In each different arrangement in the words other than the original, there is are hased lines for not compiling it.

* Check by pressing the compile button to see if there is an error message.

* I recieve a copilation error when I try to compile.

* Make sure that you reinstantiate the original version after your experiments!

### Exercise 2.14
* Is it always necessary to have a semicolon at the end of a field declaration?

* Yes it is always necessary to have a semicolon at the end of a field declaration.

* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.


### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.

```java
private int status
```

### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)
```
* It belongs to class "Student"

### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
```
* This has 2 parameters, a string and a double respectvely.

### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?

* Some of the fields might be name of the book or author

* Can you assume anything about the names of its fields?

* I can assume integers can be used for things such an index or author's notes in the book.


READ upto and INCLUDING section 2.15 of this chapter.
98 changes: 98 additions & 0 deletions TicketMachineTwo.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,98 @@
/**
* TicketMachineTwo models a naive ticket machine that issues
* flat-fare tickets.
* The price of a ticket is specified via the constructor.
* It is a naive machine in the sense that it trusts its users
* to insert enough money before trying to print a ticket.
* It also assumes that users enter sensible amounts.
*
* @author David J. Barnes and Michael Kolling
* @version 2008.03.30
*/
public class TicketMachineTwo
{
// The price of a ticket from this machine.
private Integer price;
// The amount of money entered by a customer so far.
private Integer balance;
// The total amount of money collected by this machine.
private Integer total;
// The number of tickets printed.
private Integer ticketNumber;

/**
* Create a machine that issues tickets of the given price.
* Note that the price must be greater than zero, and there
* are no checks to ensure this.
*/
public TicketMachineTwo(Integer ticketCost)
{
price = ticketCost;
balance = 0;
total = 0;
ticketNumber = 0;
}

/**
* Return the price of a ticket.
*/
public Integer getPrice()
{
return price;
}

/**
* Return ticketNumber.
* (Increments on each print.)
*/
public Integer getTicketNumber()
{
return ticketNumber;
}

/**
* Return the amount of money already inserted for the
* next ticket.
*/
public Integer getBalance()
{
return balance;
}

/**
* Receive an amount of money in cents from a customer.
*/
public Integer insertMoney(Integer amount)
{
balance = balance + amount;
return balance;
}

public Integer calculateTotal(){
total = balance + total;
return total;
}

public Integer incrementTicketNumber(){
ticketNumber++;
return ticketNumber;
}


/**
* Print a ticket.
* Update the total collected and
* reduce the balance to zero.
*/
public String printTicket()
{
//Increment the number of tickets printed
incrementTicketNumber();
// Update the total collected with the balance.
total = total + balance;
// Clear the balance.
balance = 0;

return "Ticket price: " + price + " cents. " + "Your total is " + total + ".";
}
}