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106 changes: 87 additions & 19 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,72 +13,120 @@ There is 35 pages of reading and exercises in the chapter.
Work through all these exercises. You edit this file with your answers for these exercises.

### Exercise 2.1
* Create a TicketMachine object on the object bench.
* Create a TicketMachine object on the object bench.
* Upon viewing its methods, `getBalance`, `getPrice`, `insertMoney`, `printTicket`.
* Use `getPrice` method to view the value of the price of the tickets that was set when this object was created.
* Use `insertMoney` method to simulate inserting an amount of money into the machine.
* Use `getBalance` to check that the machine has a record of the amount inserted.

* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.

### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?

* The value returned after printing the ticket ticketMa1.getBalance() returned = 0

### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
* Do you notice anything strange about the machine’s behavior?
* What happens if you insert too much money into the machine – do you receive any refund?
* What happens if you do not insert enough and then try to print a ticket?

### Exercise 2.4
* Do you notice anything strange about the machine’s behavior?

* Upon printing the ticket, when checking balance it will show zero. However on the printTicket: String will show ticket price and total inserted.

* What happens if you insert too much money into the machine – do you receive any refund?

* Similar to inserting the correct amount, Print ticket will show price and total inserted. No refund at the moment.

* What happens if you do not insert enough and then try to print a ticket?

* String for printTicket will show the total inserted and price. Balance will reset to zero.

### Exercise 2.4 - **This is where we start again**
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.

### Exercise 2.5
* Create another ticket machine for tickets of a different price.
* Buy a ticket from that machine.
* Does the printed ticket look different?
* Does the printed ticket look different?

* No, it reminds the same after duplicating the orginial TicketMachine

### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.

### Exercise 2.7
Does it matter whether we write<br>
`public class TicketMachine`<br>
or<br>
or<br>
`class public TicketMachine`<br>
in the outer wrapper of a class?
* If changed to class public TicketMachine - all the other classes must be changed to match the new class public vs. public class

* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
* Do you notice a change in the class diagram?
* Do you notice a change in the class diagram?

* The appearance of red/greyed out slash marks are seen on the 'newTicketMachine' class.

* What error message do you get when you now press the compile button?
* Do you think this message clearly explains what is wrong?

* The source code screen opens up, and the edited line is highlighted, bottom of the screen, an Error(s) found in class is seen.

* Do you think this message clearly explains what is wrong?

* Yes, if you hover over the error a message appears for reasons why the error occured.


### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.

* It is possible to leave out the word 'public' from the outer wrapping. No error code created when compiled

### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.

* Field - private: Int price; int balance; int total; int tickeNumber
* Constructors - price =ticketCost, balance, total, ticketNumber
* Methods - return ticketNumber;

* Hint: There is only one constructor in the class.

### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?

* Constructor sets the rules for the price, balance, total, ticketNumber

### Exercise 2.11
* What do you think is the type of each of the following fields?

```java
private int count;
private Student representative;
private Server host;
private int count;

* int

private Student representative;

* Student

private Server host;

* Server
```

### Exercise 2.12
* What are the names of the following fields?

```java
private boolean alive;
private Person tutor;
private Game game;
private boolean alive;

* boolean alive;

private Person tutor;

* Person tutor;

private Game game;

* Game game
```
### Exercise 2.13

Expand All @@ -88,35 +136,55 @@ In the following field declaration from the TicketMachine class<br>
private int price;
```
does it matter which order the three words appear in?

* Yes, Private denotes whether the field will be private to the specific class or to all the class, int is the class designator, and price is the variable.

* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?
possible?

* No, Java does not care

* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!

### Exercise 2.14
* Is it always necessary to have a semicolon at the end of a field declaration?
* Is it always necessary to have a semicolon at the end of a field declaration?

* Yes, becaus a semicolon denotes in Java an end of the declaration.

* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.


### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.
* private int status

### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)

* Student class
```

### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)

* the parameteers = 2; string title and double price

```

### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?

* Private String Author - Private String title

* Can you assume anything about the names of its fields?

* it is a private and applicable to the specific scope of the class

READ upto and INCLUDING section 2.15 of this chapter.
65 changes: 44 additions & 21 deletions bluej.pkg
Original file line number Diff line number Diff line change
@@ -1,32 +1,55 @@
#BlueJ package file
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objectbench.height=101
objectbench.width=461
dependency1.from=TicketMachineTest
dependency1.to=TicketMachine
dependency1.type=UsesDependency
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package.numDependencies=0
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readme.name=@README
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readme.width=48
readme.x=10
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target1.height=50
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target1.name=TicketMachineTest
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target1.width=130
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target2.name=TicketMachine
target2.showInterface=false
target2.type=ClassTarget
target2.width=120
target2.x=80
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target3.height=70
target3.name=newTicketMachine
target3.showInterface=false
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100 changes: 100 additions & 0 deletions newTicketMachine.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,100 @@
/**
* newTicketMachine models a naive ticket machine that issues
* flat-fare tickets.
* The price of a ticket is specified via the constructor.
* It is a naive machine in the sense that it trusts its users
* to insert enough money before trying to print a ticket.
* It also assumes that users enter sensible amounts.
*
* @author David J. Barnes and Michael Kolling
* @version 2008.03.30
*/
public class newTicketMachine
{
// The price of a ticket from this machine.
private Integer price;
// The amount of money entered by a customer so far.
private Integer balance;
// The total amount of money collected by this machine.
private Integer total;
// The number of tickets printed.
private Integer ticketNumber;

/**
* Create a machine that issues tickets of the given price.
* Note that the price must be greater than zero, and there
* are no checks to ensure this.
*/
public newTicketMachine(Integer ticketCost)
{
price = ticketCost;
balance = 0;
total = 0;
ticketNumber = 0;
}

/**
* Return the price of a ticket.
*/
public Integer getPrice()
{
return price;
}

/**
* Return ticketNumber.
* (Increments on each print.)
*/
public Integer getTicketNumber()
{
return ticketNumber;
}



/**
* Return the amount of money already inserted for the
* next ticket.
*/
public Integer getBalance()
{
return balance;
}

/**
* Receive an amount of money in cents from a customer.
*/
public Integer insertMoney(Integer amount)
{
balance = balance + amount;
return balance;
}

public Integer calculateTotal(){
total = balance + total;
return total;
}

public Integer incrementTicketNumber(){
ticketNumber++;
return ticketNumber;
}


/**
* Print a ticket.
* Update the total collected and
* reduce the balance to zero.
*/
public String printTicket()
{
//Increment the number of tickets printed
incrementTicketNumber();
// Update the total collected with the balance.
total = total + balance;
// Clear the balance.
balance = 0;

return "Ticket price: " + price + " cents. " + "Your total is " + total + ".";
}
}
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