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Built a puzzle-solving algorithm using Breadth-First Search. The solver adapts to different puzzles by recursively generating different configurations to find the shortest path.

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Hoppers-Jam

Developed a GUI and PTUI for CSCI 142 where we built a puzzle-solving algorithm using Breadth-First Search, an algorithm that finds the optimal path given a graph of nodes. The solver was made to adapt to different puzzles by recursively generating different configurations of that particular game and returning the shortest path. I created a fully functional graphical user interface that users could play through as well as a Plain Text User Interface.

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Built a puzzle-solving algorithm using Breadth-First Search. The solver adapts to different puzzles by recursively generating different configurations to find the shortest path.

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