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engine.go
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81 lines (63 loc) · 1.57 KB
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/*
This Source Code Form is subject to the terms of the Mozilla
Public License, v. 2.0. If a copy of the MPL was not distributed
with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
===-===-===-===-===-===-===-===-===-===
Donations during this file development:
-===-===-===-===-===-===-===-===-===-===
<- HromRu Donated 2500 RUB
<- HromRu Donated 5000 RUB
Thank you for your support!
*/
package gomp
import (
"log"
"time"
)
const (
MaxFrameSkips = 5
)
func NewEngine(game AnyGame) Engine {
engine := Engine{
Game: game,
}
return engine
}
type Engine struct {
Game AnyGame
}
func (e *Engine) Run(tickrate uint, framerate uint) {
fixedUpdDuration := time.Second / time.Duration(tickrate)
var renderTicker *time.Ticker
if framerate > 0 {
renderTicker = time.NewTicker(time.Second / time.Duration(framerate))
defer renderTicker.Stop()
}
e.Game.Init()
defer e.Game.Destroy()
var lastUpdateAt = time.Now() // TODO: REMOVE?
var nextFixedUpdateAt = time.Now()
var dt = time.Since(lastUpdateAt)
for !e.Game.ShouldDestroy() {
if renderTicker != nil {
<-renderTicker.C
}
dt = time.Since(lastUpdateAt)
lastUpdateAt = time.Now()
// Update
e.Game.Update(dt)
// Fixed Update
loops := 0
// TODO: Refactor to work without for loop
for nextFixedUpdateAt.Compare(time.Now()) == -1 && loops < MaxFrameSkips {
e.Game.FixedUpdate(fixedUpdDuration)
nextFixedUpdateAt = nextFixedUpdateAt.Add(fixedUpdDuration)
loops++
}
if loops >= MaxFrameSkips {
log.Println("Too many updates detected")
}
// RenderAssterodd
e.Game.Render(dt)
}
}