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chore: bump version to 1.8.0-rc.1
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github-actions[bot] committed Nov 3, 2024
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40 changes: 23 additions & 17 deletions CHANGELOG-PRERELEASE.md
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## [Unreleased]
### Added
- Automatically Merge Blendshape `#1300`

### Changed

### Deprecated

### Removed

### Fixed

### Security

## [1.8.0-rc.1] - 2024-11-03
### Added
- Automatically Merge Blendshape [`#1300`](https://github.com/anatawa12/AvatarOptimizer/pull/1300)
- This is new automatic optimization in Trace and Optimize
- This is a part of "Optimize BlendShape" optimization.
- AAO 1.8.0 introduced BlendShape support for Merge Skinned Mesh, but new default mode "Rename to avoid conflicts" would increase number of BlendShape.
- This feature is added to relax this problem by automatically merging multiple BlendShapes of one Mesh.
- With this feature, you can use rename mode without performance loss.
- Fix mode for PhysBone Limits in Merge PhysBone `#665`
- Fix mode for PhysBone Limits in Merge PhysBone [`#665`](https://github.com/anatawa12/AvatarOptimizer/pull/665)
- In addition to existing `Copy` and `Override`, we added `Fix` mode.
- This mode will try to correct roll axis by rotating bone.
- This feature allows you to configure the mode for PhysBone Limits in Merge PhysBone.
- This is useful if all configuration is same but roll axis is different.
- Automatically merging meshes which have BlendShapes `#1308`
- Automatically merging meshes which have BlendShapes [`#1308`](https://github.com/anatawa12/AvatarOptimizer/pull/1308)
- In previous version of Avatar Optimizer, meshes which have BlendShapes are not automatically merged.
- This was because BlendShape manipulation load is proportional to the number of vertices in Unity 2019.
- However, in Unity 2020 and later, BlendShape manipulation load is mostly proportional to the number of moving vertices.
- This means that increasing the number of vertices in a mesh which has BlendShapes does not increase the load of BlendShape manipulation much.
- Therefore, we decided to automatically merge such meshes.
- Improved OSC Gimmick Support `#1306`
- Improved OSC Gimmick Support [`#1306`](https://github.com/anatawa12/AvatarOptimizer/pull/1306)
- We added two information for OSC Gimmick in Asset Description.
- By defining parameters read / written by OSC Gimmick, your OSC Gimmick no longer breaks.

### Changed

### Deprecated

### Removed

### Fixed
- Fix non-VRChat project support `#1310`
- 'shader' doesn't have a float or range property 'prop' error `#1312`
- Integer and Int confusion `#1313`
- NativeArray leak `#1314`
- Fix non-VRChat project support [`#1310`](https://github.com/anatawa12/AvatarOptimizer/pull/1310)
- 'shader' doesn't have a float or range property 'prop' error [`#1312`](https://github.com/anatawa12/AvatarOptimizer/pull/1312)
- Integer and Int confusion [`#1313`](https://github.com/anatawa12/AvatarOptimizer/pull/1313)
- NativeArray leak [`#1314`](https://github.com/anatawa12/AvatarOptimizer/pull/1314)
- Error if all components are on inactive GameObject`#1318`

### Security

## [1.8.0-beta.11] - 2024-10-27
### Changed
- Show version name on NDMF Console [`#1309`](https://github.com/anatawa12/AvatarOptimizer/pull/1309)
Expand Down Expand Up @@ -1720,7 +1725,8 @@ This release is mistake.
- Merge Bone
- Clear Endpoint Position

[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.11...HEAD
[Unreleased]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-rc.1...HEAD
[1.8.0-rc.1]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.11...v1.8.0-rc.1
[1.8.0-beta.11]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.10...v1.8.0-beta.11
[1.8.0-beta.10]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.9...v1.8.0-beta.10
[1.8.0-beta.9]: https://github.com/anatawa12/AvatarOptimizer/compare/v1.8.0-beta.8...v1.8.0-beta.9
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.anatawa12.avatar-optimizer",
"version": "1.8.0-beta.11",
"version": "1.8.0-rc.1",
"private": true,
"private-beta": false,
"unity": "2022.3",
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