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v0.0.3.5

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@andrewfullard andrewfullard released this 31 May 17:26
· 2 commits to master since this release

Merges in changes from 1138

  • Vertex optimization on export
  • Fix UV map default name to match Blender's
  • Clear inverse on import for constraints
  • Adds some shader support (MeshAlphaGloss, MeshBumpSpecGlowColorize, MeshBumpReflectColorize, MeshBumpReflectColorize).