Nothing too great I'm trying to learn game engine development, by creating a small 3d game engine. I don't want to add a lot of things because it's my first engine. Target :- Nice flexible render engine a way to manage shader(I always mess this up) collision detection (two phase) skeletal animation shadow mapping deffered rendering terrain generation using heigh maps water rendering procedural grass generation etc. It'll be great if you can help me in any way I do have problems while building the engine such as not able to organize the code properly messing things up hardcoding most of the time I'm building this engine just for fun and learning, i'm not a master of c++ or opengl, but i understand the concepts and maths of modern 3D graphics and have read some books on opengl and c++. Thank you
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