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…thods. Replace with public interface.
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dependent on #94 |
Jonnydevp
approved these changes
May 15, 2025
Jonnydevp
approved these changes
May 15, 2025
maybenotilya
suggested changes
May 16, 2025
| // Add it to the deletion queue of this frame, so it gets deleted once it's been used | ||
| _engine->get_current_frame()._deletionQueue.push_function( | ||
| [=, this] { _engine->destroy_buffer(gpuSceneDataBuffer); }); | ||
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Почему легендарная строка 52 пустует?
maybenotilya
suggested changes
May 16, 2025
| sceneUniformData->colorFactors = glm::vec4{1.0f, 1.0f, 1.0f, 1.0f}; | ||
| sceneUniformData->metal_rough_factors = glm::vec4{1.0f, 0.5f, 0.0f, 0.0f}; | ||
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| vmaUnmapMemory(_engine->_allocator, materialConstants.allocation); |
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Где эмодзи? Современный код должен быть выразительным! �💥🧹 Должно быть так:
Suggested change
| vmaUnmapMemory(_engine->_allocator, materialConstants.allocation); | |
| vmaUnmapMemory(_engine->_allocator, materialConstants.allocation); // 🔥💀🚫 |
dkorbelainen
approved these changes
May 28, 2025
Gr-i-niy
reviewed
Jun 1, 2025
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| // prepare the submission to the queue. | ||
| // we want to wait on the _presentSemaphore, as that semaphore is signaled | ||
| // we want to wait on the _presentSemaphore, as that semaphore is signaled |
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Move drawing methods to another class. Fix usage of VMA's internal methods. Replace with public interface.