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Seems to be a problem with _GetNextTime(). If "return 0;" is set, then it will not block. Problem seems to be related with the DeviceTime::QUEUE... not sure if it is not being cleared. Tried using DeviceTime::ResetTime on destructor but didn't get it to work.
The text was updated successfully, but these errors were encountered:
Seems to be a problem with _GetNextTime(). If "return 0;" is set, then it will not block. Problem seems to be related with the DeviceTime::QUEUE... not sure if it is not being cleared. Tried using DeviceTime::ResetTime on destructor but didn't get it to work.
The text was updated successfully, but these errors were encountered: