Larn - maintained and developed for modern systems
I am the official maintainer of Larn.
- GNU/Linux
- macOS
- Windows
- I will be taking my old changes the caused friction in the community and implementing them as they were in Larn 12.3.
- Numerous crashes, random segfaults have been fixed, the game is completely stable.
- Updates to gameplay will be done if / when there is a need and as long as it doesn't affect the core gameplay.
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For GNU/Linux systems, go into the 'src' directory and type 'make prep' and the 'make'. Afterwards, ./larn will run the game and all files are saved into your user ~/.larn directory.
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For Windows, an MSVC solution is present (MingW is not supported).
NOTE: I'm starting the deprecation of older C compilers. Next commits will not be compilable anymore on anything less than a C17 compatible compiler.
Update: 14/12/2021 - Yes I am still active and yes it is getting updates in a private repository.
I am still active and am refactoring a huge amount of the source code. To continue developing it for modern systems, a lot of the cruft that has accumulated over the past 30 years needs desperate attention. Most notably the input/output code and the display code.
There is no time frame for this and no releases will be done until it is finished. Think nethack, which underwent a similar thing.
Thanks for the understanding.