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Update DOCUMENTATION.md #2

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2 changes: 1 addition & 1 deletion DOCUMENTATION.md
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@
| fovy_range | Tuple[float,float] | Camera field of view (FoV) range along the y direction (vertical direction) to sample from in training, in degrees. Default: (40,70) |
| camera_perturb | float | Random perturbation ratio for the sampled camera positions in training. The sampled camera positions will be perturbed by `N(0,1) * camera_perturb`. Default: 0.1 |
| center_perturb | float | Random perturbation ratio for the look-at point of the cameras in training. The look-at point wil be `N(0,1) * center_perturb`. Default: 0.2 |
| up_perturb | float | Random pertubation ratio for the up direction of the cameras in training. The up direction will be `[0,0,1] + N(0,1) * up_perturb`. Default: 0.02 |
| up_perturb | float | Random perturbation ratio for the up direction of the cameras in training. The up direction will be `[0,0,1] + N(0,1) * up_perturb`. Default: 0.02 |
| light_position_perturb | float | Used to get random light directions from camera positions, only used when `light_sample_strategy="dreamfusion"`. The camera positions will be perturbed by `N(0,1) * light_position_perturb`, then the perturbed positions are used to determine the light directions. Default: 1.0 |
| light_distance_range | Tuple[float,float] | Point light distance range to sample from in training. Default: (0.8,1.5) |
| eval_elevation_deg | float | Camera elevation angle in validation/testing, in degrees. Default: 150 |
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