Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The current zlib implementation is "mostly" fine, but some edge cases are not simulated properly.
This commit effectively puts it to parity with the C++ version, and allows this implementation to be used to open and compress "EdgeZlib" files used by various PS3 games.
How has this been tested?
Compression/decompression of EdgeZlib files, Quazal packets and deflate http data.
Check this repo (where I used this change to remove a whoping 3 Zlib duplicata libraries (because none was right...)): https://github.com/GitHubProUser67/MultiServer3/tree/Super-Branch/BackendServices/CastleLibrary
Checklist before requesting a review