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64 changes: 33 additions & 31 deletions game/logic_day_night_cycle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,46 +16,48 @@ void logic_day_night_cycle() {

//define color pallette depending on day
//day
if (daylight == 0) {
sky_r = DAY_R;
sky_g = DAY_G;
sky_b = DAY_B;
switch(daylight){
case 0:
sky_r = DAY_R;
sky_g = DAY_G;
sky_b = DAY_B;

light_falloff = 0;
light_falloff = 0;

//dusk
} else if (daylight == 1) {
//calculate bias toward night
int32_t r = ((NIGHT_R - DAY_R) * progress) / QUARTER_DAY;
int32_t g = ((NIGHT_G - DAY_G) * progress) / QUARTER_DAY;
int32_t b = ((NIGHT_B - DAY_B) * progress) / QUARTER_DAY;
//dusk
case 1:
//calculate bias toward night
//simplify to a uint8 if possible?
int32_t r = ((NIGHT_R - DAY_R) * progress) / QUARTER_DAY;
int32_t g = ((NIGHT_G - DAY_G) * progress) / QUARTER_DAY;
int32_t b = ((NIGHT_B - DAY_B) * progress) / QUARTER_DAY;

sky_r = DAY_R + r;
sky_g = DAY_G + g;
sky_b = DAY_B + b;
sky_r = DAY_R + r;
sky_g = DAY_G + g;
sky_b = DAY_B + b;

light_falloff = (MAX_FALLOFF * progress) / QUARTER_DAY;
light_falloff = (MAX_FALLOFF * progress) / QUARTER_DAY;

//night
} else if (daylight == 2) {
//night
case 2:

sky_r = NIGHT_R;
sky_g = NIGHT_G;
sky_b = NIGHT_B;
sky_r = NIGHT_R;
sky_g = NIGHT_G;
sky_b = NIGHT_B;

light_falloff = MAX_FALLOFF;
light_falloff = MAX_FALLOFF;

//dawn
} else {
//dawn
default:

int32_t r = ((DAY_R - NIGHT_R) * progress) / QUARTER_DAY;
int32_t g = ((DAY_G - NIGHT_G) * progress) / QUARTER_DAY;
int32_t b = ((DAY_B - NIGHT_B) * progress) / QUARTER_DAY;
sky_r = NIGHT_R + r;
sky_g = NIGHT_G + g;
sky_b = NIGHT_B + b;
int32_t r = ((DAY_R - NIGHT_R) * progress) / QUARTER_DAY;
int32_t g = ((DAY_G - NIGHT_G) * progress) / QUARTER_DAY;
int32_t b = ((DAY_B - NIGHT_B) * progress) / QUARTER_DAY;
sky_r = NIGHT_R + r;
sky_g = NIGHT_G + g;
sky_b = NIGHT_B + b;

light_falloff = (MAX_FALLOFF * (QUARTER_DAY - progress)) / QUARTER_DAY;
light_falloff = (MAX_FALLOFF * (QUARTER_DAY - progress)) / QUARTER_DAY;

}

Expand All @@ -68,4 +70,4 @@ void logic_day_night_cycle() {
sky |= sky_r;


}
}