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feat(libSceMsgDialog): implement interactive message dialogs - #1801
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MyleAtaraxia wants to merge 1 commit into
Closed
MyleAtaraxia wants to merge 1 commit into
MyleAtaraxia wants to merge 1 commit into
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This was referenced Oct 8, 2026
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Other open pull requests touch the same code. Merging one will break the other, or both implement the same thing. If this one builds on them, list them in Depends on.
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This was referenced Oct 8, 2026
This was referenced Oct 8, 2026
Collaborator
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Closing: no title is shown to need an interactive dialog (the current auto-answer gets titles past |
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What
Add interactive SDL/Vulkan dialogs to both libSceMsgDialog variants, replacing automatic completion. Supports keyboard/controller input, custom buttons, progress updates, and selection/cancellation results without blocking game threads.
Remaining limitations are documented in TechnicalDebt.md. System message type 5 is unsupported; full SDK compatibility and common-dialog arbitration remain unverified.
Tested
Physical controllers and Windows presentation remain untested.
Checklist
main; no overlapping PRs — rebased; overlapping PRs not checkedNOT_SUPPORTED