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This was referenced Oct 9, 2026
…atus Report every user as disconnected, as sceRemoteplayGetConnectionStatus does: the host has no Remote Play session. A null status throws. The wrapper is assumed to follow sceRemoteplayGetConnectionStatus, whose signature it is declared with. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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… RemotePlayGetConnectionStatus Harvested from upstream (closed unmerged); library completion 2881/3258 -> 2882/3258. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011krDVCnnMQPaEFEqCDnKmA
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What
Implements
RemotePlayGetConnectionStatusin libReactNative.Modules.Vsh.(userId, status)signature of sceRemoteplayGetConnectionStatus, and is assumed to wrap it; no source documents the wrapper. Recorded in TechnicalDebt.sceRemoteplayGetConnectionStatus, it writes disconnected (0) for every user, as the host has no Remote Play session; a nullstatusthrows. shadPS4 also reports disconnected for the native call.libReactNative.Modules.Vsh/CMakeLists.txt(same pattern as libSceVoiceQoS) to register the module's first test,guest_react_native_vsh.Tested
Windows 11, WinLibs GCC 15.2.0 r7 (
x86_64-ucrt-posix-seh):guest_react_native_vsh: users -1, 0, 1 and 0x10000 report 0 over a filled output; a null status throws.ctest: 489/489.tools/check_conventions.py --base origin/mainpasses.No title was tested.
Checklist
main; no other open PR implements the same functionsNotImplemented_nid_no_patch); silent stubs are listed in TechnicalDebt.mdfiles or images added to the repository (attach them to this PR)🤖 Generated with Claude Code