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Original file line number Diff line number Diff line change
Expand Up @@ -1365,7 +1365,7 @@ ImportRun joinedRun(const GuestAllocations::Lease& lease, std::uint64_t begin, s
auto run = crossedRun(lease, begin, end);
if (run.ranges.empty()) return run;
if (std::all_of(run.ranges.begin(), run.ranges.end(), [window](const auto& range) { return range->bytes > window; })) return run;
if (begin == run.base && end == run.base + run.bytes) return run;
if (begin == run.base) return run;

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Please update the technical-debt description in the same PR. It still describes exact start-to-end bindings and exact-all-piece growth as the only join cases; this relaxed start-at-run-base case changes both statements.

return {};
}

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3 changes: 3 additions & 0 deletions core/libs/prx/libSceAgcDriver/tests/BdaResources.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -602,6 +602,9 @@ void importJoinTests(const Context& context) {
Require(pieces != nullptr && pieces->base == heapBase && pieces->bytes == 2 * piece && piecesBuffer == pieces->buffer && piecesCopied == 0, "a buffer bound exactly over two pieces no larger than the import window was not imported as one");
change(heap + 2 * piece, piece, true);
static_cast<void>(bind(heapBase + 2 * piece - 16));
const auto [prefixBuffer, prefixCopied] = bind(heapBase, 2 * piece + 16);
const auto* prefix = HostImportFor(importing, heapBase, 2 * piece + 16);
Require(prefix != nullptr && prefix->base == heapBase && prefix->bytes == 3 * piece && prefixBuffer == prefix->buffer && prefixCopied == 0, "a buffer bound from the first of three pieces into the last was not imported over the pieces it crosses");
const auto* kept = HostImportFor(importing, first, 16);
Require(kept != nullptr && kept->buffer == joinedBuffer && kept->bytes == 2 * large, "a registry change elsewhere re-imported the joined ranges");
change(guest + 2 * large, large, true);
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2 changes: 1 addition & 1 deletion docs/dev/debt/libSceAgcDriver.md
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@
- [HTILE depth fast clears](../../../core/libs/prx/libSceAgcDriver/Graphics/src/DepthSurface.cpp) (libSceAgcDriver) - HTILE is not modeled. Only RADV's `clear_htile_mask` compute kernel (17 GFX10 words, 64x1x1 groups) is recognized, and only when it leaves ZMASK at 0 (`user[4]` and `user[5]` low nibbles both 0); the dispatch still runs, and the host depth image is cleared to `DB_DEPTH_CLEAR` the next time the surface with that `DB_HTILE_DATA_BASE` address is bound. The address match is exact, so a clear of a different HTILE range does not hit. HTILE initialization, the stencil-only update, and fast clears made by the SDK's own paths, CP DMA fills or other kernels are not covered and leave the depth image as it was. The kernel words are the ones the PR author saw RADV submit; they are not compared with Mesa's source. A second kernel, the 9-word dword fill PPSA01802 (Kena: Bridge of Spirits) clears its depth HTILE with (64x1x1 groups, one `buffer_store_format_x` per thread through the stride-4 V# in `user[0..3]`, the value read by `s_buffer_load_dword` through the V# in `user[4..7]`), is taken as a fill of that range when the store format is 32_UINT, 32_SINT or 32_FLOAT and the value V# covers the dword (NUM_RECORDS times its stride, or NUM_RECORDS bytes when the stride is 0) ([`MatchMemoryValueFill`](../../../core/libs/prx/libSceAgcDriver/Graphics/src/DepthSurface.cpp), then the whole-HTILE and ZMask rules of `NoteDepthMetadataFill`). The value is read from guest memory when the dispatch is decoded, so a value that earlier GPU work in the same submission has not written back yet is not seen. When the [fill HLE](../../../core/libs/prx/libSceAgcDriver/Execution/src/Driver/Memory/BufferFill.cpp) takes the dispatch instead (an output descriptor of one 32-bit value per element, a value descriptor that covers the loaded dword, a 16-byte aligned range), the value is read again when the fill is recorded, after the labels queued before it, and the HTILE fill is noted with that value.
- [HTILE written by other kernels](../../../core/libs/prx/libSceAgcDriver/Graphics/src/DepthSurface.cpp) (libSceAgcDriver) - when a depth target is bound and its HTILE was written since it was last read, the words over its whole pipe-aligned metadata (`HtileMetadataBytes`, the extent `HtileFillCovers` takes) are read, outside the surfaces mutex since the read waits for recorded work: when every one marks the depth (ZMask 0) or the stencil (SMem 0) cleared, the surface takes that fast clear and the words are stored back as expanded (depth only: ZMask 15 over the full Z range; with stencil: ZMask 15, Z range and SMem, SR1 and SR0 3), so only the title's next clear clears it again. PPSA29141 clears its depth every frame with a compute kernel the fill hooks do not recognize (`InvokeHTileClearComputeShader` in its `ClearMRT` pass); without this its depth kept every earlier frame and moving objects left black trails. PPSA25344 (Unreal Engine 5) reads its HTILE after the depth prepass in its Nanite depth export, which takes a tile with ZMask 0 as holding the clear value; without the expanded words the export put Nanite depth over the prepass and the Nanite material pass painted over the meshes in front. The word layouts are Mesa radv's for GFX10. Metadata with some tiles cleared is not modelled, and the compression state draws leave in HTILE is not tracked, so a title reading its HTILE after a draw sees the stored expanded words. A recognized HTILE fill or clear makes the next bind read the words again. A slice other than 0 of a depth array is read at its own HTILE (`DB_HTILE_DATA_BASE` plus the slice times `HtileMetadataBytes`) but the HTILE word layout of slices 1 and up is not modelled (PPSA05684's tile masks need X8 and Y8 to take Z0 and Z1 as well, slices 4 and up unmeasured), which neither the check that every word is cleared nor the store-back of each word in place needs, so such a slice takes the clear like slice 0. A depth-only HTILE whose tiles all have ZMask 0 but different Min/Max Z (per-tile clear values, PPSA05684's cascades) is taken as a whole-surface clear to `DB_DEPTH_CLEAR`, the value the DB's depth test reads for a cleared tile (`HTILE_Z_CLEAR_REG` in Mesa's `src/amd/common/ac_descriptors.h`: the clear word "only clears HiZ", "the DB register contain[s] the full clear values"); the HiZ test before it, which rejects against each tile's own Min/Max Z range (the HTILE definitions in the same file), is not modelled, so a draw that HiZ would reject over a tile cleared with Min/Max Z 0 is tested against `DB_DEPTH_CLEAR` instead. A multisampled depth target, and any target whose HTILE overlaps a resident native depth guard, skips this read and store-back and goes to the native multisample depth owner, which keeps its own refusal for a fast-clear transition.
- [RADV fill-memory kernel](../../../core/libs/prx/libSceAgcDriver/Execution/src/Driver/Memory/BufferFill.cpp) (libSceAgcDriver) - the [fill HLE](../../../core/libs/prx/libSceAgcDriver/Execution/src/Driver/Memory/BufferFill.cpp) takes RADV's 16-byte `fill_memory` compute kernel (`MatchClampedGlobalFill`: 11 GFX10.3 words, 64x1x1 groups, six user SGPRs with the address in `user[2..3]`, the largest store offset in `user[4]` and the value in `user[5]`; each thread stores 16 bytes at `min(thread * 16, user[4])`) as a fill of `min(threads * 16, user[4] + 16)` bytes. RADV initializes and fast-clears DCC keys and other metadata with it, so the key and metadata tracking sees such a fill where it is in the command stream; run as a dispatch, its global stores name no range, and a key fill was only seen once it had landed, after later writes to the surface. Only a 16-byte aligned address and largest offset are taken. RADV's 4-byte variant (fills below 16 bytes), other Mesa versions' encodings and other compilers still run as dispatches. The kernel words are the ones vkQuake's PS5 RADV build (Mesa 25.2) submitted; they are not compared with the NIR builder's output for other targets.
- [Host imports](../../../core/libs/prx/libSceAgcDriver/Graphics/src/GuestBufferMemory.cpp) (libSceAgcDriver) on Linux skip ranges that are not mapped read-write, which are copied instead. The NVIDIA driver (595.91.07) refuses `VK_EXT_external_memory_host` imports of read-only or executable mappings (and shared mappings of regular files) with `VK_ERROR_OUT_OF_DEVICE_MEMORY`, after which every `vkAllocateMemory` on the device fails the same way. Read-only ranges are never imported, even on drivers that accept them. Shared mappings of regular files are not checked for. On Windows, an alias of adjacent registered ranges is refused if any page is not a shared view; a range made entirely of shared views is aliased run by run, including across sections or nonconsecutive section offsets. Adjacent registered ranges are joined into one import: the largest aligned power-of-two block, from twice the import alignment up to the 8 MiB window, that holds the requested address and that they fill exactly, so a block only grows by doubling as its window fills. A block that would exceed the budget, would replace an import a build holds, or fails (a refused Windows alias, `vkAllocateMemory`) steps down to the next smaller block; a failed block is not tried again until one of its ranges changes. Ranges larger than the window are imported one at a time. A buffer bound across adjacent ranges that are each larger than the window, or bound exactly over adjacent ranges of any size (from the first one's start to the last one's end), joins them into one import when it is bound, and their own imports are retired; a buffer that crosses any other two imports is copied. A heap grown in pieces re-imports its joined run only when a buffer is bound exactly over all of its pieces, or when a sparse descriptor heap over it is bound: a heap a shader binds whole while only the pieces from its base are mapped is bound in place from the import of that run, its views ending at the import's end as the copy's do, once the previous bind of that address saw the same last mapped byte (a heap that grows between every two of its binds stays copied; one bound more often than it grows is joined again after each growth) and at most 64 times per joined run base; past that, with a message, it is not joined again: it is bound in place while an existing import covers its run and copied otherwise, until no registered range starts at that base or the device changes. Ranges larger than the window are taken to be registered whole and never grown in pieces: a title that grows a heap in pieces larger than 8 MiB re-imports the joined run each time a bound buffer crosses into a new piece. The 8 MiB window is a choice: unbounded runs were re-imported whole on every growth of a heap mapped in small pieces, and the NVIDIA driver (610.57.04, 615.78.08) then refused imports or lost the device. Not measured on RADV.
- [Host imports](../../../core/libs/prx/libSceAgcDriver/Graphics/src/GuestBufferMemory.cpp) (libSceAgcDriver) on Linux skip ranges that are not mapped read-write, which are copied instead. The NVIDIA driver (595.91.07) refuses `VK_EXT_external_memory_host` imports of read-only or executable mappings (and shared mappings of regular files) with `VK_ERROR_OUT_OF_DEVICE_MEMORY`, after which every `vkAllocateMemory` on the device fails the same way. Read-only ranges are never imported, even on drivers that accept them. Shared mappings of regular files are not checked for. On Windows, an alias of adjacent registered ranges is refused if any page is not a shared view; a range made entirely of shared views is aliased run by run, including across sections or nonconsecutive section offsets. Adjacent registered ranges are joined into one import: the largest aligned power-of-two block, from twice the import alignment up to the 8 MiB window, that holds the requested address and that they fill exactly, so a block only grows by doubling as its window fills. A block that would exceed the budget, would replace an import a build holds, or fails (a refused Windows alias, `vkAllocateMemory`) steps down to the next smaller block; a failed block is not tried again until one of its ranges changes. Ranges larger than the window are imported one at a time. A buffer bound across adjacent ranges that are each larger than the window, or bound over adjacent ranges of any size from the first one's start (ending anywhere in the last range it crosses), joins the ranges it crosses into one import when it is bound, and their own imports are retired; a buffer that crosses any other two imports is copied. A heap grown in pieces re-imports its joined run only when a buffer bound from its first piece's start crosses into a piece the joined import does not cover, or when a sparse descriptor heap over it is bound: a heap a shader binds whole while only the pieces from its base are mapped is bound in place from the import of that run, its views ending at the import's end as the copy's do, once the previous bind of that address saw the same last mapped byte (a heap that grows between every two of its binds stays copied; one bound more often than it grows is joined again after each growth) and at most 64 times per joined run base; past that, with a message, it is not joined again: it is bound in place while an existing import covers its run and copied otherwise, until no registered range starts at that base or the device changes. Ranges larger than the window are taken to be registered whole and never grown in pieces: a title that grows a heap in pieces larger than 8 MiB re-imports the joined run each time a bound buffer crosses into a new piece. The 8 MiB window is a choice: unbounded runs were re-imported whole on every growth of a heap mapped in small pieces, and the NVIDIA driver (610.57.04, 615.78.08) then refused imports or lost the device. Not measured on RADV.

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- [Cube texture descriptors](../../../core/libs/prx/libSceAgcDriver/Graphics/src/GuestTextureResource.cpp) with equal `BASE_ARRAY` and `DEPTH` expose six faces starting at `BASE_ARRAY`. Measured with `image_load`, `image_sample` and `image_get_resinfo` on RX 6600 (gfx1032), using 64x64 R32_UINT faces and base slices 0, 5 and 6. Other ranges containing fewer than six faces still throw: hardware load bounds and filtered-sample addressing differ. A range of six faces or more that does not end on a whole cube keeps every slice up to `DEPTH`, the bound loads use on hardware; sampling the cube it cuts short is out-of-range cube-array sampling. Out-of-range cube-array sampling remains unimplemented. Samplers with `DISABLE_CUBE_WRAP` are created with `VK_SAMPLER_CREATE_NON_SEAMLESS_CUBE_MAP_BIT_EXT`, the flag RADV maps to that bit (Mesa `src/amd/vulkan/radv_sampler.c`, `src/amd/common/ac_descriptors.c`); without `VK_EXT_non_seamless_cube_map` a cube texture sampled through such a sampler throws. PS5 equivalence has not been measured on console hardware.
- [Array layer views](../../../core/libs/prx/libSceAgcDriver/Graphics/src/GuestTextureResource.cpp) (libSceAgcDriver) - `ArrayLayersServeView` lets a 2D texture at a 2D array image's base address, or a 2D array texture over its first layers, view that image (`Texture::CanCopyFrom`). Mesa-built homebrew (ps5-opengl) writes the view's last slice plus one to `CB_COLOR_ATTRIB3.MIP0_DEPTH`, so a slice-0 render target is a two-layer array image, and the title samples it as a plain 2D texture (SuperTuxKart PPSA69421 drew a black 3D scene and minimap without this). The per-layer layout of a mipmapped array is assumed equal to a standalone surface's; it is not measured on the console. A 2D texture at a later slice's address still gets an image of its own.
- [Multisampled CMASK](../../../core/libs/prx/libSceAgcDriver/Graphics/src/State.cpp) (libSceAgcDriver) - a multisampled color target's CMASK is decoded under CB_COLOR_INFO FAST_CLEAR (bit 13, as for a single-sample target) or COMPRESSION (bit 14). Which bit a multisampled target sets is inferred: its fast clears were seen on GTA V's multisampled targets through their CMASK fills, not in a register dump. A COMPRESSION-only target's zero CMASK is not read as cleared (inferred: zero means cleared only under FAST_CLEAR), so only a fill after its first use clears it. A slice of a multisampled array is its own image at its own address with its own CB_COLOR0_CMASK (inferred from the register layout). Its CMASK is main's whole-metablock size.
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